Modern Skate bowl design flow

Modern Skate bowl design flow

simpsocc
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Modern Skate bowl design flow

simpsocc
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Hi all! I've been looking into a few approaches to getting a efficient flow for making skate parks and bowl designs specifically. The modern parks have very complex curves that all change radial curve and height, with features and obstacles that programs like Tinkercad just can't do. My workflow otherwise is fine I just need fusion 360 to help me with these kinds of curves.

 

Here is a link to a similar forum and approach, though lofting on a rail may not work for these shape requirements.

https://forums.autodesk.com/t5/fusion-360-design-validate/organic-shapes-lofting-with-guide-rails/m-...

 

I've watched some videos on forms and creases but I'm not sure that would work either. I plan to transition from tinkercad to fusion but for now if someone could point me in the best flow to achieve these forms as solids for 3d printing, that would be amazing. Thanks!

Here are a few examples of my goals:

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laughingcreek
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all of the shapes pictured can be done with surfacing techniques.  That's a big subject though and will take a while to get all the tricks down.  why don't you post a sketch of a simple design and see what we can do with it here. (suggest starting simple and adding complexity to the deign as we build your toolbox)

 

if you don't have a design in mind yet, I suggest starting with the peanut bowl from the second pic-

laughingcreek_0-1703823655947.png

 

all these shapes can of course be done with the form workspace (t-splines), but I think the results will be more satisfactory with surfacing.