- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi guys,
I am new to Fusion 360 (and CAD, in general) but thanks to the helpful tutorial on YouTube, I've been able to start modeling and practicing with only a few hours of watching YouTube.
One thing that has me a little puzzled is modeling multiple bodies in the same design. When modeling one body, I start all my sketches from the world origin. I do that because no matter what I do I a constant, permanent, globally fixed point in space that I can use as a reference for all the features of the body. I can put sketches, measurement, offset planes, etc. all based on the origin. This works great for a single body.
However, if I want to add a second body, I now have to either layer all the sketches and features on top of the ones for the first body or do the work somewhere else in the design "world". Understandably, I don't wanto to layer one body on top of the other because that gets confusion very quickly. So, I've been putting all the sketches for the second body somewhere else. The problem is that "somewhere else" does not have the same global, fixed origin.
What is the best way to model multiple bodies in the same design?
Thanks for the help.
Solved! Go to Solution.