Modeling a textured grip
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I'm trying to model a grip that I have an STL file for so that I can do some useful modifications to it. The grip has some rotational pattern of triangles with what look like 60 degree angles. It looks like this:
I've tried to use both the coil command, and the sweep command (followed by a rotational pattern). The coil doesn't quite give me flat enough spikes, which is important because they will be hard to 3d print (and might be annoying to touch). But I can't figure out how to get the sweep command to do what I need. It seems the profile twists in ways that don't quite make a uniform pattern front to back, thusly:
In particular the prisms aren't the right shape:
Can someone help me understand the details I seem to be misunderstanding about sweeping a profile along a rotational path?
I've attached the STL and fusion file I'm using to model this grip