Modeling a complex 3D shape
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I am new to Fusion 360 but am now familar with most of the things it can do. I wish to produce a model from a moulded plaster dove, which you can see in the attached image. I would like to create a 3D model I can then CNC in wood. I would be grateful for any hints of where to start.
T-splines created in Fusion are great for creating amorphous shapes with smooth changes of surface orientation but not, it seems, the types of shape present in this model. I could just about model the head or body but I don't know how I would then add the texture of the feathers and eyes etc.
I can imagine lofting a shape along a three dimensional curve to create one of the wing feathers or tail feathers but that seems like a very laborious process (20 feathers on one side), and I can't see how I would get a smooth transition of size and shape from one feather to the next. Each feather is curved in all three dimensions.
I've tried to capture the bird using 123D Catch, and this produces a model, but when I import it into Fusion 360 it doesn't have anything like the detail that would be needed to reproduce it using CNC. I tried sticking on the green dots to improve the capture accuracy as the painted surface is rather featureless, but it was still not good enough.
You may say this is not what Fusion 360 is meant for and, if that's the case, any other suggestions (for free products) would be gratefully received.
I'm not asking for detailed instructions here but just a pointer or two for where I should start, what I need to find out more about etc.
Thanks in advance for any help.
Julian
