Apply an Inset on the top polygon, and then add two new loops on each edge as shown below.
Add loops where the connections are between the spheres and cylinders.
On the top Create two new loops around the inside of the center and then using the Loop Tools make a hole on each side. Create a Torus object (Create > Geometry > Torus) with 8 sides and combine it to the object using Attach. Finally Delete the bottom 6 polygons of the torus and connect the elements together using Bridge, set the segments to 2.
On the center polygon apply an Inset and then Extrude with a negative Height value, and then Delete the center polygon. On the edge apply a Chamfer and set the segments to 2. Finally apply a Turbosmooth modifier - Iterations 2.
Create a new Cylinder with 2 Height Segments and Convert it to Editable Poly. Then on the bottom polygon, apply an Inset two times, then Extrude and finally Inset again.
Apply a Bevel two more times, and then an Inset two times as shown below.
On the top, we apply an Inset and then Delete the polygon.
Create a new Cylinder, Convert it to Editable Poly and Scale down the bottom polygon, then Bevel it four times.
Apply a Bevel four more times in order to get a rounded shape like this.
Now Bevel again five more times in order to get this shape.
Select the groups of polygons highlighted below, and apply a Bevel.
Apply an Inset on the top polygon, and then add two new loops on each edge as shown below.
Add loops where the connections are between the spheres and cylinders.
On the top Create two new loops around the inside of the center and then using the Loop Tools make a hole on each side. Create a Torus object (Create > Geometry > Torus) with 8 sides and combine it to the object using Attach. Finally Delete the bottom 6 polygons of the torus and connect the elements together using Bridge, set the segments to 2.
On the center polygon apply an Inset and then Extrude with a negative Height value, and then Delete the center polygon. On the edge apply a Chamfer and set the segments to 2. Finally apply a Turbosmooth modifier - Iterations 2.
Create a new Cylinder with 2 Height Segments and Convert it to Editable Poly. Then on the bottom polygon, apply an Inset two times, then Extrude and finally Inset again.
Apply a Bevel two more times, and then an Inset two times as shown below.
On the top, we apply an Inset and then Delete the polygon.
Create a new Cylinder, Convert it to Editable Poly and Scale down the bottom polygon, then Bevel it four times.
Apply a Bevel four more times in order to get a rounded shape like this.
Now Bevel again five more times in order to get this shape.
Select the groups of polygons highlighted below, and apply a Bevel.
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