I have fully constrained sketches throughout my large project and if I change a dimension early in my timeline some sketches will go bonkers. One example is a constraint in the fully constrained sketch that has a line's endpoint being coincident to a circle. Think of a rectangular tab on the outside of a circle. And after my single minor upstream dimension change on something far removed, the line's endpoint IS still coincident to the circle, but on the OTHER side of the circle. lol Like, true Fusion 360, you got me there! So the line starts outside the circle, and instead of being coincident the circle right a few mm from it, like I had it, it crosses the first circle line and goes all the way across to the other side of the circle. Again, this was a fully constrained sketch so.. ugh. And in other sketches I've seen lines remain 1 mm from another line, like I had constrained, but now it's on the OTHER side of the line! It's like some sketches shouldn't really be consider fully constrained if Fusion 360 considers a different realization as a possibility. I dunno, I've spent days trying to make my large timeline be tolerant of tiny mm changes that should only shift everything in one direction, and yet it goes bonkers somewhere along the way every time.
I can't share this project for intellectual property reasons, but if anyone understands what I'm going on about and has suggestions, I'm all eyes.
Solved! Go to Solution.