Mirror Issues-mirror edge

Mirror Issues-mirror edge

Anonymous
Not applicable
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Message 1 of 3

Mirror Issues-mirror edge

Anonymous
Not applicable

HI,

following issue: a body, splited in half to modelling just one side. After mirroring (same plane like the split plane) and merging(Combine feature) this two bodyies together there is still a "edge" (see Pictures). I'm running into the same issue with patch modelling(using stitch feature). I would expect after stiching, "booleaning" two bodies I have one curvature constant object without any edges! Btw: Ididn't touch the edges on the mirror plane  What I'm doing wrong? Is there a way to get rid of the "edge"? Is there a better workaround?

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Message 2 of 3

mavigogun
Advisor
Advisor

Some Edges/seams are essential to defining form.  That said, in some circumstances, Fusion will do a good job approximating geometry when a Face or Edge is deleted, but the geometry will shift- a little or a lot.    This may be exploited on occasion to remove noise.    You may find some operations- such as Fillet  -fail in the presence of an Edge, even if centrally located as a seam- another valid reason to spend time removing them.

While there are reasons for concern, appearance of the finished part need not be if the transition was modeled smoothly.    I like to test parts by switching to the Render workspace and rotating the light source and messing with the exposure levels to place reflections across the area in question- something greatly aided by the application of a reflective Appearance, such as Polished Aluminum or Plastics.     Editing an Appearance, you can manually maximize reflectivity.    Often performing an In-Canvas Render isn't even necessary- but when things are smooth, I'll run one.

When absolutely necessary to have no seam- and there is no other recourse -I'll recreate the surface in the Sculpt workspace using the extant Body as a form to Pull Points to, Match edges, etc.
 

Message 3 of 3

TrippyLighting
Consultant
Consultant

If you designed this correctly then there is a smooth surface transition and there will be no set in the final product.

 

What "correctly" means is that I the design of the object you have applied tangent (G1)  or continuity (G2) constraints or loft/path conditions.

 

the "edge" simply constitutes the separation between two different NURBS patches but it does NOT necessarily indicate a lack of continuity. 


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