Mesh to Brep

Mesh to Brep

Anonymous
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Message 1 of 13

Mesh to Brep

Anonymous
Not applicable

Hello,

I would like to use CAM on a mesh (STL), and I've seen something that could help me, but I can't find the option "Mesh to BRep" in my Fusion 360.

I followed the instructions on http://knowledge.autodesk.com/support/fusion-360/learn-explore/caas/CloudHelp/cloudhelp/ENU/Fusion-F...  but it's not there.

What am I doing wrong ? Is it an outdated feature ?

Thanks in advance

Amalcor

 

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Message 2 of 13

TrippyLighting
Consultant
Consultant

Could you post the mesh by attaching it to your next post ?


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Message 3 of 13

Anonymous
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This is the first stl I tried to use CAM with, but I would like to find a way to CAM nearly all the STL files.

I can't attach an stl file but it's online : https://github.com/loic-fejoz/loic-fejoz-fabmoments/raw/master/dolphin/dauphin-binary.stl

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Message 4 of 13

TrippyLighting
Consultant
Consultant

I was not able to open this in Blender, so I installed meshmixer to look at the mesh. It looks like it has already been pre-processed (sliced) to be used with a makerbot 3D printer ans perhaps contains stuff specific to that printer.

 

This partuicular mesh is likely to be almost impossible to be used for anything else but 3D printing. It also has about 180k triangles.

I believe Fusion 360 limit for these meshes is about 10k and the aim is to convert them into T-Splines.

 

If you do get these huge meshes imported the best way o approach it is to re-model it based on that high-poly mesh using T-Splines and then take that into the CAM workspace. But, again, this particular mesh is almost totally useless.


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Message 5 of 13

Anonymous
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Hi there, cool dolphin! Like Trippy said, the mesh has too many faces to convert to Brep, but in Meshlab I reduced the face/triangle count to 10,000 then imported and converted to Brep in Fusion. The help link you used is confusing, because it does not mention that you first need to go to Create > Create Base Feature before going to Import > Mesh. Also while in the base feature, that's when you go to Modify > Mesh >Mesh to Brep. 

 

The ideal solution is to have a CAD file like .stp to import.  When converting a 10,000 face mesh (which is quite low as meshes are concerned) to Brep, performance could lag.  But you can do CAM operations pretty good, such as in this example I did a little while back:

Untitled - 5.jpg

 

Untitled - 4.jpg

 

I also was experimenting with using the "slicing" function of Meshmixer to break a mesh into several pieces, each with 10,000 faces, and import and convert each in Fusion, then do point to point moves to bring them all back together to do CAM operations on, but this is a fairly challenging process.

 

I attached a .f3d file with the 10,000 face mesh imported and converted in Fusion.

 

Good luck!

 

Jesse

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Message 6 of 13

TrippyLighting
Consultant
Consultant

The ideal case for these sort of meshes is actually not STEP format, because the STEP format for the most part usually contains solid modleling data.

for the meshes deicussed in this thread you actually do want a mesh, but :

 

1. Not a mesh made from triangles but quads.

2. Face count under  10k , which is a very high limit for any mesh to be converted into a T-Spline.

 

One of the most often used formats for that sort of mesh data is also quite old and is the Alias Wavefront Object file format or .obj. That format can be read directly by Fusion 360 and then converted immediately into a t-spline. This functions bed when geometry has been modeled with a Subdivision Surface modeling application such as 3DS Max, Modo, C4D or my favorite, Blender. The cage mesh used for a subdivision surface model translates flawlessly and directly into a T-Spline. I've tried this several times and it works beautifully.

 

It still surprises me how few polygons are necessesary to create a highly detailed model in either a subdivision model so T-Splines. 

 

 


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Message 7 of 13

Anonymous
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Hey Trippy!  That's probably true for an organic shape like this, but of course for more mechanical like parts it's always quite a bit better to see if a CAD format file is available (or solid modeling data format as you say) or just remodel in Fusion to get clean precise geometry, which of course will suffer to some extent when working instead with a mesh.  

 

For the mesh conversion, there are two distinct types in Fusion, one being imported mesh to Tspline, and the other being imported mesh to Brep.  The former has a relatively low face limit (I don't remember off hand what it is), wants and wants quad faces, while the latter has the 10,000 face limit and doesn't seem to care between quads and tri faces.  For my face example, I converted the imported mesh to Brep, and although the resulting Brep faces are "faceted" unlike the smooth Tspline surfaces as you say, the CAM operation doesn't seem to care and will to some extent "average out" the faceted edges.  

 

You're definitely tempting me to get into Blender at some point, especially to see how well it could work at remeshing imported meshes, such as complex 3d reliefs, then importing the cage mesh as you say into Fusion for CNC machining/carving.

 

Again...exciting times! 🙂

 

Jesse 

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Message 8 of 13

Anonymous
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Really thanks you all for your answers ! It's wonderful to see helpers like that on a community forum.

I also apologize for my english mistakes, I'm still learning it.

So, if I understood correctly all your answers, I can use different way to use CAM on a mesh :

- Use a mesh made a quads, then convert it to T-Spline.

- Use a mesh with less than 10k faces, then convert it to T-Spline or transform it to BRep ?

- Use an .obj that you convert directly into a T-Spline.

Is this correct ?

So now, do you think it's possible to convert a triangle faced stl to a quad faced one ? Because I haven't seen any quad faced stl, do you know from which CAD tool are they generated ?

If I have a 9k faced stl in F360, will I be able to see the hided "Mesh to BRep" tool ?

Are there any constraint for converting a .obj to a T-Spline ? Which functionality do you use then ? ("Convert" ?)

What do you think of using "Pull" from a T-Spline to the mesh ? Is this possible to do it only on the side you want to use CAM on ? I found this way to do very hard to handle on my computer, and F360 couldn't handle a  100*100*100 T-Spline 😕

Also, do you know Netfabb ? It's also a free software that allows you to work with STL (repairing/splitting/rezising ...).

Thanks all, you are so nice 😄

Amalcor

 

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Message 9 of 13

Anonymous
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Hi Amalcor, yeah it's really cool to see people pursuing these creative endeavors, especially thanks to Fusion 360.  Unfortunately I don't have time to answer all your questions, but I will say in your case, well first of all, do you indeed have a CNC machine that you can play with?  If so, I would say to yes try getting a mesh down to 10,000 faces or less (tri or quad, and yet another good free program is Meshlab), then go to the Model workspace (choice in the upper right area), and go to Create > Create Base Feature.  Then go to Insert > Mesh and insert your stl of 10,000 faces or less.  Then go to Modify > Mesh > Mesh to Brep, select your imported mesh for Mesh Body, and give it a little time to compute.  Once that is done, go to Finish Base Feature in the upper right of the screen.  Under the Bodies folder in your Browser that should be on the left of the screen, you will see the mesh body (turn its visibility off via the light bulb) and the solid or surface body that you can then use for the CAM workspace. 

 

I'll be really interested to hear how your CNC machining experiments go!

 

Jesse

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Message 10 of 13

Anonymous
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And by the way, you can upload the .f3d file I attached to a message of mine from a little earlier.  This file is of your dolphin that I converted to 10,000 faces using Meshmixer and then brought in to Fusion and converted to Brep.  You can upload the file into the Fusion cloud by clicking on the data panel button in the upper left (looks like a Rubric's cube), then be sure a folder is selected and press the Upload button.  Then once that is done you can open it from the data panel, and begin attempting to learn how to set up CAM operations for the dolphin solid body in that file. 

Good luck!

Jesse

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Message 11 of 13

Anonymous
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Regarding Meshmixer, I mention more detail how to reduce face count, which works really well, in this thread:

 

http://forums.autodesk.com/t5/design-and-documentation/creating-bas-relief-s-in-fusion/td-p/5794809

 

Jesse

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Message 12 of 13

Anonymous
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Hello,

I haven't succeed to use CAM on a mesh, I didn't find any way to use the brep of the dolphin, and I always have errors when I want to convert it on meshlab, or when i try to conert it to T Spline, or even when I try to convert the T Spline in a solid model.

Do you have a good way to CAM any mesh, and what are the converting way to do it ?

Thanks for all

Amalcor

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Message 13 of 13

TrippyLighting
Consultant
Consultant

As mentioned previously, you can convert a triangulated mesh into BREP provided it is a closed mesh.

Your dolphine did not reperesent closed geometry, it was open from the bottom so in essence an infinitely thin shell.

If I remember correctly you can use Meshmier also to close the bottom mesh and make it "watertight" so to speak.

 

Converting a triangulated mesh directly into a T-Spline if even possible is really useless. T-Splines require Quad meshes. you would have to re-mesh or re-topologize your mesh. You could do this manually in Fusion but given the simplicity of the dolphin mesh you may as well go ahead and model the shape from scratch in Fusoion 360 musing T-Splines and learn how to model with T-Splines in the meantime.


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