Mesh convert

Mesh convert

APOSTOLISZEV
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Message 1 of 18

Mesh convert

APOSTOLISZEV
Contributor
Contributor

Hello,
I am having some issues  and i can't do it right when i am trying to convert this mesh file into a solid body. 
Can someone help me with that please.
Thanks a lot,
Apostolis Zevgaras

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Message 2 of 18

jhackney1972
Consultant
Consultant

Mesh needed to be repaired first.  Your model is attached.

John Hackney, Retired
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Message 3 of 18

APOSTOLISZEV
Contributor
Contributor

I want to make changes on the model(like extrude etc.).
I tried to do it with the prismatic option but it did not worked propertly...
In the file attached i show you that my model is not proper converted.
So i want to have a solid body.
Thanks a lot

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Message 4 of 18

jhackney1972
Consultant
Consultant
Accepted solution

In your original post you simply asked for someone to help you convert your STL mesh to a solid body which I did and sent it to you.  Then you "modify" your request to get a "prismatic" solid body.  I have reconstructed the model using Mesh Sections, it is attached.

 

Please do not forget to select the Accept Solution icon or ask further questions.

 

John Hackney, Retired
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Message 5 of 18

TrippyLighting
Consultant
Consultant

@APOSTOLISZEV wrote:

I want to make changes on the model(like extrude etc.).


This geometry is too complex in curvature for the prismatic conversion to to work. You'll have to remodel this from scratch!


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Message 6 of 18

BrandonMac
Participant
Participant

Convert mesh now a plug in?

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Message 7 of 18

TrippyLighting
Consultant
Consultant

Nope!


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Message 8 of 18

BrandonMac
Participant
Participant

I getting this at times. convertmesh.jpg

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Message 9 of 18

TrippyLighting
Consultant
Consultant

The mesh in your screenshot looks like a quad mesh modeled in a Sub-D modeler. You would not use the mesh workspace to convert that into a triangular mesh as that would be complete nonsense. 

 

You would convert this into a T-Spline.


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Message 10 of 18

BrandonMac
Participant
Participant

 who said anything about Triangles. I do this conversion your years now into SW. Just the menu seems odd to me. thanks anyway. 

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Message 11 of 18

TrippyLighting
Consultant
Consultant

@BrandonMac wrote:

 who said anything about Triangles. I do this conversion your years now into SW. Just the menu seems odd to me. thanks anyway. 


I think you did not understand a word of what I wrote!

 

Could you create a screencast of how you do this in SW so we can suggest how this might work in Fusion 360 ?

 


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Message 12 of 18

TrippyLighting
Consultant
Consultant

If you want help, a concise and cohesive description of what you are trying to achieve goes a long way.

 

The mesh convert you are referring to in your screenshot in the default setting (prismatic) will automatically triangulate your nice quad mesh and then convert each of these triangulate facets BRep consisting of 1-degree NURBS surfaces.

 

TrippyLighting_1-1691008152325.png

 

That creates a very "heavy" solid model and I have a feeling that isn't what you want.


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Message 13 of 18

BrandonMac
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Participant

The image you posted directed my to a paid  Plug-in source.  i reporting it as a bug now with a case number. 

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Message 14 of 18

BrandonMac
Participant
Participant

Not sure why could be random the old menu seems to be working now. Convertmess.jpg

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Message 15 of 18

TrippyLighting
Consultant
Consultant

@TrippyLighting - this post has been edited due to Community Rules & Etiquette violation.

 

And that, my friend, is a T-Spline!

 


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Message 16 of 18

BrandonMac
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Participant

Ok looks like we have Convert and "convert mesh. " convertmesh01.jpg

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Message 17 of 18

TrippyLighting
Consultant
Consultant

@TrippyLighting - this post has been edited due to Community Rules & Etiquette violation.

 

The "convert mesh" is in the mesh workspace and the "Convert" menu to convert a quad mesh requires a user to first create a new form and then convert the quad mesh there into a T-Spline. However, whether a mesh is triangulated, or not, it's still a mesh.

When a user inserts a mesh it is only natural that they'd be looing in the mesh workspace to convert the mesh.

Could the conversion to a T-Spline be added to the mesh workspace for easier discoverability ?


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Message 18 of 18

lauri_barnhart
Autodesk
Autodesk

All replies have been turned off by the moderation team due to derailing of the conversation and an accepted solution has already been given. We encourage you to create a new thread on a similar subject as you feel necessary. 

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