Merge Surfaces

Merge Surfaces

Fully_Defined
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Message 1 of 13

Merge Surfaces

Fully_Defined
Collaborator
Collaborator

I'm dumbfounded here. I found the merge surfaces command, but I have to delete my design history to access it. WTF?

 

Can someone give me a justification for this? Or better yet, a workaround? At no point do I ever want to delete my design history to do this.

 

I found out I could insert this body as a derive in another design, then merge with the history off, but why should I have to do that? I'm kinda stumped why this would be a thing.

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Message 2 of 13

jhackney1972
Consultant
Consultant

This command is used usually in repairing imported solids in Direct Modeling Mode.  The Merge command is therefore only available when the Design History (timeline) is turned off.  What you see is normal.  This is an excerpt from the Fusion 360 help file.

 

Merge.jpg

Merge Command.gif

John Hackney, Retired
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Message 3 of 13

Fully_Defined
Collaborator
Collaborator

@jhackney1972 wrote:

This command is used usually in repairing imported solids in Direct Modeling Mode.  The Merge command is therefore only available when the Design History (timeline) is turned off.  What you see is normal.  This is an excerpt from the Fusion 360 help file.

 


 

You have not said anything I did not already know.

 

I'm talking about surface modeling.  The stitch command legit sucks, and when I merged two faces that I had previously stitched, they looked phenomenal.

 

Clearly the stitch command needs improvement, or is there something else I'm missing?

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Message 4 of 13

TrippyLighting
Consultant
Consultant

Can you provide an example of that in form of a screenshot of your design ?
A small screencast in desirable behavior of the Stitch tool would also likely be helpful.


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Message 5 of 13

HughesTooling
Consultant
Consultant

You can create a base feature then copy the body.

Below I created a base feature in the second component and with it active copied the body from the first. With the base feature active you have access to Merge.

image.png

Mark

Mark Hughes
Owner, Hughes Tooling
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Message 6 of 13

Fully_Defined
Collaborator
Collaborator

@HughesTooling wrote:

You can create a base feature then copy the body.

Below I created a base feature in the second component and with it active copied the body from the first. With the base feature active you have access to Merge.

 

Mark



Okay, now we're talking. What is a base feature? Can you give it to me in Solidworks terms?

 

Or at least what is the reasoning behind all of this? At the end of the day, I just want to smooth the transition between two stitched surfaces, and it seems like a lot of weird workarounds to access this feature.

 

Also, I do not now, nor will I ever convert to working within subcomponents. I always work within the document level and then break down the bodies into components - for the sole purpose of having joints. Whatever a base feature is, if working with them requires me to have subcomponents during the modeling phase, I don't think this will work.

 

Curious!

Message 7 of 13

dikshant.
Contributor
Contributor

@Fully_Defined wrote:

@HughesTooling wrote:

You can create a base feature then copy the body.

Below I created a base feature in the second component and with it active copied the body from the first. With the base feature active you have access to Merge.

 

Mark



Okay, now we're talking. What is a base feature? Can you give it to me in Solidworks terms?

 

Or at least what is the reasoning behind all of this? At the end of the day, I just want to smooth the transition between two stitched surfaces, and it seems like a lot of weird workarounds to access this feature.

 

Also, I do not now, nor will I ever convert to working within subcomponents. I always work within the document level and then break down the bodies into components - for the sole purpose of having joints. Whatever a base feature is, if working with them requires me to have subcomponents during the modeling phase, I don't think this will work.

 

Curious!


Base feature just means direct modelling, where instead of having a feature history, any of the features are displayed in the browser itself and you can edit the body however you wish, finish the base feature and right-click & copy the body to create a new one with the feature history turned on.

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Message 8 of 13

Fully_Defined
Collaborator
Collaborator

@dikshant. wrote:

Base feature just means direct modelling, where instead of having a feature history, any of the features are displayed in the browser itself and you can edit the body however you wish, finish the base feature and right-click & copy the body to create a new one with the feature history turned on.


 

This is not ideal. Why should I have to do this with the design history turned off? I want the merge feature to be in the timeline.

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Message 9 of 13

TrippyLighting
Consultant
Consultant

@Fully_Defined wrote:

@dikshant. wrote:

Base feature just means direct modelling, where instead of having a feature history, any of the features are displayed in the browser itself and you can edit the body however you wish, finish the base feature and right-click & copy the body to create a new one with the feature history turned on.


 

This is not ideal. Why should I have to do this with the design history turned off? I want the merge feature to be in the timeline.


Before continuing the conversation you might want to try the Fusion 360 merge feature and see if it does with your geometry what you expect. I would not be surprised if it works differently from the SolidWorks Merge feature.


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Message 10 of 13

Fully_Defined
Collaborator
Collaborator

@TrippyLighting wrote:


Before continuing the conversation you might want to try the Fusion 360 merge feature and see if it does with your geometry what you expect. I would not be surprised if it works differently from the SolidWorks Merge feature.


 

Before commenting, you might want to read the whole thread.

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Message 11 of 13

JamieGilchrist
Autodesk
Autodesk

Hi @Fully_Defined ,

 

how do you expect merge and stitch to differ?   What "legit sucks" in your opinion about stitch?

hope this helps,


Jamie Gilchrist
Senior Principal Experience Designer
Message 12 of 13

TrippyLighting
Consultant
Consultant

@Fully_Defined wrote:

@TrippyLighting wrote:


Before continuing the conversation you might want to try the Fusion 360 merge feature and see if it does with your geometry what you expect. I would not be surprised if it works differently from the SolidWorks Merge feature.


 

Before commenting, you might want to read the whole thread.


I did read the entire thread. If you did try it and it did work, then you could have just said so. Stitch and Merge do very different things just as the two commands in SolidWorks (Knit & Merge).


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Message 13 of 13

Fully_Defined
Collaborator
Collaborator

@TrippyLighting wrote:

 

I did read the entire thread. If you did try it and it did work, then you could have just said so. Stitch and Merge do very different things just as the two commands in SolidWorks (Knit & Merge).

 

I did.

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