Sorry, just catching up on this thread. @TrippyLighting is correct, it depends on what aspect of performance you are interested in. For instance, pure graphics performance can be measured by how "viewing" operations perform. Meaning: view rotate, panning, zooming, etc. More on that in a minute. There are lots of other measures of performance: Modeling performance (which, in turn, is dependent on what feature you are doing at the moment), open and save performance (which can be affected by internet connection speed), etc.
For the original question (is"performance" affected by material?), we need to dig a little deeper. Appearance material should only affect that category I called "graphics performance". That is, the performance of viewing operations. As an aside, as far as I know, physical material should not affect performance in any way. Regarding appearance material and graphics performance, it is certainly possible that there could be some effect. It is possible that, on some graphics cards, graphics performance for some of the fancier appearances could slow down rendering. This is not my area at all, I need to loop in the graphics folks ( @chengyun.yang?) I have never noticed any difference when I'm in "component color cycling" (simple colors) mode and regular rendering mode, even with the more complex materials. I've seen way more impact by turning off some of the graphics effects (antialiasing, ground reflections, ambient occlusions, etc). Plus, I'm sure that, even within different appearances, there will be degrees of effect. Yes, the "solid wood" appearances are likely to be the most expensive. Let's see what Chengyun says.
One last point: There is one viewing operation that can have a significant one-time performance penalty: zoom. Have you ever noticed your model "freeze" for a bit when zooming in? I can explain what is going on there. By default, Fusion only facets the model to a single level of detail when you open it. It is pretty coarse. This is to maximize performance. So, the first time you zoom in close, you may see this hitch in your zoom. What is going on behind the scenes is we are refaceting the model at a much higher level of detail. This is completely independent of material.
Jeff
Jeff Strater
Engineering Director