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I am trying to create a 3d printable shoe bed. The surface is defined by a T-spline, the closed loop outline is a sketch profile created with tangent arcs and a couple of lines. The side wall is a constant height extruded from the same outline. This is a long term one off for 1 person. Lots of tweaks to the outline and individual L and R surfaces for perfect fit but no need for different sizes once this part is done. With that said I am on prototype #6 with a day or two per of editing. The bodies created will be used as a base feature in another set of files.
Currently I just manually adjust the edge of the form to intersect the profile as close and smooth as possible. I have several sketch profiles closely offset from the intended one to help with manual aiming. This works but is very time consuming even for minor changes to the outline. I have also tried match and pull commands with various kinds of extrusions of the sketch. Those tend to twist and loop the surface.
Is there another work flow I should be using? Alternatively, if I can get it just close enough is there a better way to smooth out the edges? Fillet fails or creates a very uneven edge. Wide screen shot shown has a sweep cut to try and even things out. I have not figured out how to smooth those cuts.
Solved! Go to Solution.
