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Making sculpt conform to points in 3D

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10-18-2018
02:14 PM
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Hello everyone, hope you can help me out. I'm working on drawing my own car. Instead of copying it from 2D drawings, I have hundreds of 3D alignment points from the car so that the exact shape and form of the original design can be inserted. Tried it first in Solidworks but it didn't work out for the curvy complex shaped parts like the fenders. Now the sculpt mode in F360 works smoother than SW, but I can't find a way to 'attach' the sculpt shape to the 3D alignment points. Is there a way to do this?
Thanks, Rutger