No, the point is that what you are trying to do is simply the wrong workflow to achieve your goal. It is a mistake that many new users make.
You cannot simply take a boat plan and assume you can re-create surface from the information presented on it. This is not how boats are designed digitally.
This article about the dirty little secret of NURBS explains some of the pitfalls many new users don't understand because they have been hidden by all too intuitive user interfaces that lull unassuming users into believing that something can be achieve that can actually not been done.
If you check the curvature of a 3-degree spline (all splines in Fusion 360 and many other CAD products are 3 degree) that has too many control points you'l simply see that it looks pretty horrible. If you create a surface from that form of spline it will simply have the same problems, likely even worse.
This is easy to check with the the main tools in the Inspect menu, the curvature comb, the zebra stripe analysis and the curvature map.
As Fusion 360 uses 3 degree splines the idea is to limit the number of control points on these splines to achieve smoother curvature and to avoid problems resulting from bad curvature.
While there are limits how far you can go in Fusion 360 with surfacing, currently the limit is your level of knowledge that area. You will need have some more knowledge if you want to start using a higher end product, which in this case clearly would be Autodesk Alias. However, I've been told by experiences Alias users (Other EE's EE that have usesd and tought Alias) for my own projects that are starting to venture into Class-A surfacing to say away from Alias as it apparently is quite a beast to drive.