No, actually I have not. I've only posted a design with a timeline, but that isn't self-explanatory.
For example I only use single-span control point splines, but I have not explained why.
@kevinwilcox46
A fit-point spline in Fusion 360 is a 5 degree multi-span non-uniform rational B-spline (NURBS) , a very complex mathematical object that consists of internal curve segments (spans) and definitions that keep the transitions between these spans smooth. See for example the section on B-Splines here.
A single span control point spline, on the other hand is mathematically equivalent to a Bezier spline and is inherently smooth. In Fusion 360, for large gentle curves it is also much easier to control than the fiddly tangent handles. That is particularly the case when you want to create 3D curves.
As it pertains to surface based workflows, that is the reason I prefer to work mostly with 3 and 5 degree single-span curves. I use fit point splines mostly when In need to create a blend curve between two existing edges.
So that's curves. How about surfaces ?
Fusion 360 can import higher than 3-degree NURBS surfaces, but it can not crate them. Whatever curve you use in Fusion 360 for creating a surface, the surface will be a 3-degree surface.
For the bottom profile I needed to create a curve between two (straight) lines. I used a 5-degree curve with 6 control points. For a single span control point spline, the number of control point sis always one higher than the degree.
To achieve a smooth transition between the lines and the curve I applied a continuity (G2) constraints.
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There are no smooth surfaces without smooth curves and transitions! I also go through great lengths to keep any clutter out of sketches. For example I often use the vertical/horizontal constraints to eliminate construction lines. That is purely personal preference, however.
When creating the top sketch, to ensure the rail start and end coincide exactly with the 1st sketch I projected 2 points as shown into the top sketch and used those as start and end points for the rail
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The top rail is not a single span spline as I was not able to represent the shape well enough with only 6 control points. It has 7 control points.
Then I surface-extruded the top profile from sketch one and trimmed it with the top rail. The resulting edge is very smooth:
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In theory one could use an intersection curve, but the resulting curve has visible artifacts:
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Then I created an offset plane and placed it somewhat in the center of the object. I then intersect-projected the upper surface and lower helper surface into the profile sketch to have precise points to constrain the 3-degree profile curve to.
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Then I lofted, mirrored, stitched and shelled the object. I was surprised shelling worked as flawlessly as it did.
I am surprised, because lofting into a point is often a problem. Lofting creates NURBS surfaces. The shape of a NURBS surface is controlled by a 4-sided grid of control vertices (CVs) and associated weights. Lofting into a point will cause the control points of one side to collapse into that point. The weights will approach infinity and the curvature of the surface will rapidly degrade, often causing problems with thickening, offsetting and shelling.
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We got lucky this time.