Lofting adds more points than necessary that deform the shape.

Lofting adds more points than necessary that deform the shape.

maula006
Enthusiast Enthusiast
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Message 1 of 7

Lofting adds more points than necessary that deform the shape.

maula006
Enthusiast
Enthusiast

I just finished drawing up two sketches, each very similar to each other. I am very sure that the sketches have the same number of points and edges. as you can see.

maula006_0-1679781880113.png

However, I have an issue when lofting...

Instead of the shapes connecting to each other as expected, from point to point, lofting introduces an additional number of points that deform the resulting solid.

Currently, this affects one side of the loft, as you can see below...

maula006_1-1679781958467.png

 

While the other side is perfectly fine (notice the number of points).

maula006_2-1679782068990.png

Can anyone guess why this is happening? I'm not sure if this is something that's my fault or a Fusion 360 limitation.

I've tried remaking the sketches ended up with the same result...

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Message 2 of 7

TrippyLighting
Consultant
Consultant

Can you share the model? (export as .f3d and attach to post)

 


EESignature

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Message 3 of 7

maula006
Enthusiast
Enthusiast

Sure thing, here you go.

Sketch5 and Sketch 6 are the sketches I want to loft.

(btw, if you're wondering, I tried doing sweeps, but it  doesn't create the shape I wanted.)

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Message 4 of 7

TrippyLighting
Consultant
Consultant
Accepted solution

This is a bug. Fusion 360 does not get the point mapping correctly, and quite horribly so.

Workaround with surface lofty is attached.

 

@Phil.E Can you check this out please?


EESignature

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Message 5 of 7

davebYYPCU
Consultant
Consultant

Yep, I have seen the mapping handle problems more recently than the old days, what's worse is when the yellow self intersection routine jumps out at you, there are NO mapping handles to adjust.

Message 6 of 7

maula006
Enthusiast
Enthusiast
I see... I was afraid you would've said that.
I did mess around with surface lofts and that did work, but I was hoping to make my history a little neater.
I'll check out the file you made.

Thanks for the help!
Message 7 of 7

jeff_strater
Community Manager
Community Manager

@maula006   One correction to:  "Fusion 360 does not get the point mapping correctly".  That should read "Fusion 360 does not get the default point mapping correctly".  Point mapping in loft is a fairly complex geometry analysis task, and yes, sometimes the initial mapping is incorrect.  Fusion comes up with an initial guess, but that point mapping is just an initial guess.  Those white dots can be dragged to change the point mapping.  In this case, it is a pretty simple edit to get to the state I think you are after:

Screenshot 2023-03-26 at 7.58.59 AM.png

 

I've shared that model as the "(js1)" version.

 

Alternatively, you can add rails to force points to be mapped.  That is pretty simple as well.  Add a new sketch, turn on 3D snapping, and add a single line from the problem points in the design:

Screenshot 2023-03-26 at 8.00.35 AM.png

 

That makes the loft succeed without any point mapping dragging:

Screenshot 2023-03-26 at 8.01.00 AM.png

 

I've added that as the "(js2)" version

 

So, now you have a couple more options.

 


Jeff Strater
Engineering Director