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Is there a way to better control the curvature of a 3d sketch in all 3 dimensions?
I made a surface loft using a 3d sketch and because I cannot control the curvature very well I obtain a wonky geometry that when offset or thickened results in errors. The tangency of the 3d sketch is hard to control in the "xy/flat dimesnion" but i think it's the "height/z" adjustment that makes this geometry so hard to resolve.. So I am wondering if I am missing some fundamental principle of curvature-control for this 3d sketch? Is there a way to control the curvature in all 3 dimensions or somehow ensure tangency to a vertical or horizontal line in such a way that when mirrored it would result in a smooth comb? I attach some images to try to explain what I mean.
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