Loft ending angle

Loft ending angle

calexpavel
Advocate Advocate
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Message 1 of 8

Loft ending angle

calexpavel
Advocate
Advocate

So i am creating this loft but at the top it turns/rotates too much and i need to cap it. Is there any way to control that angle?

File: http://a360.co/2DJc5BB

loft end.png

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Accepted solutions (1)
1,200 Views
7 Replies
Replies (7)
Message 2 of 8

jeff_strater
Community Manager
Community Manager

@calexpavel,

 

You can control this by switching the condition at the ending profile from "Connected" to "Direction", and then you can adjust the "takeoff weight":

 

Just curious about why you are doing this loft in the Sculpt environment.  The Model or Patch loft is a lot more accurate, if you want to closely match the profiles.  A Sculpt loft is perfectly valid, but just wanted to make through you were doing this intentionally.

 

screencast:

 

 

 


Jeff Strater
Engineering Director
Message 3 of 8

laughingcreek
Mentor
Mentor
Accepted solution

2 ways come to mind

1-connect the profiles with a spline rail

2- add an extra profile, and cut the tspline back after the loft

Message 4 of 8

calexpavel
Advocate
Advocate

Thanks Jeff! I tried your solution but i hoped there's a better way, since doing that makes a small bulge and i want a straight line. I am doing this in t-splines because i want to further edit the shape of it and t-splines seems more flexible when working with organic shapes.bulge.jpg

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Message 5 of 8

calexpavel
Advocate
Advocate

Hmm...your second way seems good. Loft with rail i tried but i can't make it look good. I need to keep practicing loft with rails. 

Cheers!

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Message 6 of 8

calexpavel
Advocate
Advocate

@jeff_strater

 

Hey Jeff,

 

Could i loft the object in the model context and then import it in the sculpt context and further edit it there?

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Message 7 of 8

jeff_strater
Community Manager
Community Manager

Yes and no.  You can create the loft in Model/Patch, then create a new Form feature, and from within the Sculpt workspace, you can use Convert to convert a single face to a Sculpt body.  It is limited to one face, though.  In your case, you can do this, but it is not true in all cases.   However, as a glimpse under the hood, this is how the Sculpt Loft command works internally, so the results will be the same, so it doesn't really help you much.

 

 


Jeff Strater
Engineering Director
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Message 8 of 8

calexpavel
Advocate
Advocate

I see. It's good to know. Thanks!

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