Lamp design ideas
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Hi Readers,
I'm trying to replicate something like the attached image in F360.
I'm doing the baseshape with Sculpt, but looking ideas on how to apply the sinuslike wave along the outside of the surface as efficiently as possible.
I have my base shape a little different than the picture, 4 circles instead of the spline section from the example lamp. I'm than adding another circular pattern on top of this. Extruding the result and adding fillets to the sharp corners to add the waves, but I'm feeling this could be done more efficiently. (Example image from AutoCAD as I'm typing this from my work laptop without Fusion available).
Ideas on how to loft/sketch/sweep the baseshape are welcome as well to further parametrize the sketch, but for now I would be ok with using sculpt on this as the first prototype.