Hi, all!
I need to put a knurling on a tapering cylindrical face. I can't just use a texture, because it will be 3d printed.
The details: I have a cylinder with a diameter of 60mm and 10mm height. Then there is a cylindrical shaft from 61 to 51mm with a height of 119mm on top of that. And then there is a cylinder with 50mm diameter and 10mm height. Finally there is a centered hole with 12,5mm diameter from top to bottom.
I was able to design a shaft with 50mm, 51mm and 50mm and a knurling on top of the middle shaft. Of course that was no problem with 60, 61 and 60mm, too. (see picture below)
( Yeah, I know, it's hard and time consuming to render that knurling. But hey... 😉 )
With the tapering surface I have the problem that the helix doesn't follow the surface, but ends up in mid air (see picture).
So how can I achieve this?
Michael
Solved! Go to Solution.