@sambirchenough
Thea
Pro:
Fast render engine with CPU and GPU usage at the same time (good for interior and exterior scenes)
Easy and great material system
Pretty effective UI
Render slaves
Con:
Just a studio renderer - cannot create geometry
Limited usability for animation
Cycles:
Pro:
Amazing node based material system
Great for modeling additional assets and modifiers from Blender
Powerful animation tools
Can use local render slaves or online render farms (I use render.st)
Con:
It can do a lot more thus the learning curve is a lot higher
Without decent GPUs the path tracer can be rather slow
Weak in interior spaces
No Fusion exporter (need to use stl which is ok - or use MOI3d to make perfect render meshes from STEP exports)
Thea is a render studio application
Cycles is the render engine in Blender which is a complete 3D authoring (modeling texturing animation special effects).
So another way to see this is:
How much time do you have to learn Easy Thea vs More Complex Blender.
In the end you can set up scenes so that working in Cycles and importing meshes from Fusion is as fast as in Thea.
If you don't do renderings often - Thea
If you want more power and do renderings a lot - Cycles
For examples decals I model in Blender as mesh UV texture them and then shrinkwrap project the mesh onto the object
this way the decal is not flush with object but slightly above the body.
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design
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