In this particular situation, this is my workflow:
All components have been created, dragged and the positions captured, to a position in the design close to where they will live after being joined rigidly.
I created 8 Joint Origins in total, all one after the other without any other steps in between.
I do this to keep them all together, easy to find in the Top Level Timeline. This helps me to find them easier later on if/when I want to edit them. Unfortunately, you cannot turn on/off visibility from the Timeline.
First I created 4 Origins on 2 Hinges (2 Origins per hinge, Each Origin on each of the hinge's 2 halves which are sub components of the hinges). There are already Revolute joints on each hinge.
Next I created 4 Origins on 4 different components (at each location where a hinge needs to be joined, or at least where I can reference their final position from)
Next I established the actual joints (all Rigid Joints) that will position the hinges & components together. At this point, most of the Joint Origins are not visible any more. I did not turn visibility off, visibility went off completely on it's own, without me doing it.
This is where my inquiry on this forum comes in. I have to now go digging through my very big Browser tree, opening many folders, several layers deep to find each of these Origins so they can be seen (accessed) when making rigid joints.
You might ask "why use joint origins when you can simply join these items?"
For me, and the components I design (sometimes very small, with many vertex points very close together), if I simply try to join the components together using Joints, this is how it goes:
When choosing the Snap locations for either component, more often than not, each component will spin, even if both glyphs were oriented on the same plane (I never spin or rotate my components when re-capturing their position to bring them closer to their final jointed location). Clicking the Flip button almost never corrects this.
I then try to choose another glyph or re-choose the glyph. Sometimes this works, but more often than not, it does not.
After much fiddling around I can get my components oriented correctly using the Alignment fields in the Joint dialog (Angle, X, Y, Z).
Later on in the design, if I want to reposition 2 components, going into that joint and adjusting Angle, X, Y or Z usually produces some very unpredictable results.
On the other hand, if I make a joint using 2 Origins, adjusting positions later in the design is a snap and is always very logical and predictable.
Sorry for the long, drawn out response. I hope it all makes sense
If you (or anyone) has suggestions on how to fix my Origin visibility issue OR a better work flow, I'm all ears and would appreciate it very much.
Thanks,
Brad