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Hi there!
I've been getting back into Fusion 360 recently and built a small prototype yesterday in it, which contains a few joints. The design seems functional (I can grab parts of the model, and movement is constrained appropriately). However, when I insert this into a new design (I need to arrage 7 of this specific part around a larger part), the joints no longer function. I can drive them manually by clicking each one, but none of the joints constrain properly when I grab the model. Screenshots are below.
Arm design by itself, being moved around fine:
Arm inserted into another design, being dragged in the same manner as before:
As you can see, the component at the back preserves it's grounding (I turned this off and on a few times, as you can see in the Timeline, to see if that would help), but none of the other pieces move correctly. I'm sure it's something I'm doing wrong, but I can't find any additional options when it comes to joint manipulation inside the viewport.
Unrelated: I know there was supposed to be an update soon to allow joint manipulation inside Animation view, but I still don't see the option (I took a month or two off from Fusion 360 to let some of the features cook). Would there be any word on when that will be implemented?
Thanks!
~Lexikitty
Solved! Go to Solution.