I've done this a couple of times by mistake in the past, accidentally created a joint between a component and a sketch point (instead of the second component I was aiming for). It's made me curious: What is the use-case for being able to joint something to a sketch anyways? I never really considered sketches to be a part of the actual 3D model.
Is there some use to this functionality that I'm not seeing / taking advantage of?
Solved! Go to Solution.
I've done this a couple of times by mistake in the past, accidentally created a joint between a component and a sketch point (instead of the second component I was aiming for). It's made me curious: What is the use-case for being able to joint something to a sketch anyways? I never really considered sketches to be a part of the actual 3D model.
Is there some use to this functionality that I'm not seeing / taking advantage of?
Solved! Go to Solution.
Solved by chrisplyler. Go to Solution.
Hi,
A point in a previously created sketch takes the place of a joint origin.
günther
Hi,
A point in a previously created sketch takes the place of a joint origin.
günther
If you want a Joint on the face of something, but not on one of the normal snap corners/midpoints/centers, sometimes it easiest just to add a point in your sketch, and snap the Joint to that.
If you dimension that point in your sketch, editing the Joint's position becomes easier, in my opinion, than if you had instead used offset values within the Joint itself (at least changes within the sketch's XY).
If you want a Joint on the face of something, but not on one of the normal snap corners/midpoints/centers, sometimes it easiest just to add a point in your sketch, and snap the Joint to that.
If you dimension that point in your sketch, editing the Joint's position becomes easier, in my opinion, than if you had instead used offset values within the Joint itself (at least changes within the sketch's XY).
Thanks @chrisplyler , that makes sense!
Thanks @chrisplyler , that makes sense!
Hi again,
Okay I've gotten to step 4 and 5.. but I'm still not able to figure out what you mean by "joint origin." I've used those before with assembly but not to re-define my x-y-z plane. Does anyone have a video link or PDF I can follow? When searching around for "joint origin" I keep getting information on how to setup assemblies, not this particular scenario
Thanks again!
Hi again,
Okay I've gotten to step 4 and 5.. but I'm still not able to figure out what you mean by "joint origin." I've used those before with assembly but not to re-define my x-y-z plane. Does anyone have a video link or PDF I can follow? When searching around for "joint origin" I keep getting information on how to setup assemblies, not this particular scenario
Thanks again!
@levonmarkossi wrote:Hi again,
Okay I've gotten to step 4 and 5.. but I'm still not able to figure out what you mean by "joint origin." I've used those before with assembly but not to re-define my x-y-z plane. Does anyone have a video link or PDF I can follow? When searching around for "joint origin" I keep getting information on how to setup assemblies, not this particular scenario
Thanks again!
Your post is the fifth in this thread, and it does not make any sense within the context of the other four posts.
@levonmarkossi wrote:Hi again,
Okay I've gotten to step 4 and 5.. but I'm still not able to figure out what you mean by "joint origin." I've used those before with assembly but not to re-define my x-y-z plane. Does anyone have a video link or PDF I can follow? When searching around for "joint origin" I keep getting information on how to setup assemblies, not this particular scenario
Thanks again!
Your post is the fifth in this thread, and it does not make any sense within the context of the other four posts.
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