Issue with exporting STL models inside a part back to STL for printing - A very technical question!
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Hello everyone,
I think I have a very technical problem here. I create parts to print in 3D (resin) but the bases often have problems with one of the methods I use... I want to understand the difference between the two workflows I follow because this will impact the amount of work later down the line
I start with a base designed in F360 (profile, extruded).
I use a model of a jaw that was scanned and exported as an STL file.
workflow 1:
- open base model
- import mesh of STL file and reposition appropriately
- reduce mesh to 39000 faces
- convert mesh to BREP
- export the result in STL.
workflow 2:
- open base model
- import mesh of STL file and reposition appropriately
- export the result in STL.
This has consistently produced files that were up to 6 times bigger for workflow 2, and the bases (quite flat and designed on F360) do not stick together, whereas the printed jaw models all look good.
Logic would have it that the jaw models don't come out the same, considering that I am skipping steps on that front, but NO! It is the base instead...
So my question is: How does F360 export to STL? Does it look at bodies that are already 'meshed' for the maximum resolution and then match that when exporting everything?
What could justify the bases not working, but the jaws are fine?
Attaching a model (mesh is the imported STL after reduction, adn the body is the converted mesh to BREP).