Is there an easy way to construct a plane that is parallel to the screen?

Is there an easy way to construct a plane that is parallel to the screen?

stevsmar13
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Is there an easy way to construct a plane that is parallel to the screen?

stevsmar13
Advocate
Advocate

When I'm inserting canvases, often the image I have is not parallel to a face of the model.

 

What I would like to do is easily construct a plane that is parallel to the screen and insert the image onto this. Then I can save the view, edit the model and "trace through" the inserted image.

 

Is there an easy way to do this?

 

I've developed a cumbersome workflow which does what I need. It essentially consists of drawing three perpendicular lines on two perpendicular sketch planes, and then putting a 3D line from one end to the other end. Showing dimensions on the two sketches I can adjust their dimensions until the 3D line is seen as a point. Now I can construct a plane along the line to insert the image onto. It's very tedious...

 

(In case you're wondering, the first step is using an image overlay program which allows me to float a transparent version of my canvas over Fusion, and then I can pan Fusion around until the orientation of the model is close to that of the canvas...)

Regards,
Steven Smart, Winnipeg
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davebYYPCU
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Consultant

If you random orbit the screen and stop the orbit, which way is it facing now? 

I don't think I understand your workflow, but might work for oblique canvasses.

 

There is no need to work so hard, Fusion allows insert canvass on any plane, pick an origin plane and continue, is the normal workflow, using the canvass inside the Fusion file.

 

 

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stevsmar13
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Advocate
Thanks davebYYPCU for answering.

It’s defining the construction plane at the correct angle and distance
that’s time consuming. Once I have the construction plane, inserting a
canvas is a relative breeze.

When images are taken perpendicular to the object that’s being modelled,
then inserting them is easy also (apart from some focal length problems).

When the images are not perpendicular, that’s when things get substantially
trickier.

My apologies, I should have illustrated my question with a screen cast, or
at least some screen shots. It will take me a little while before I have
time to do this.

(I’ve been investigating photogrammetry, using one or a couple of images to
create 3D models from, but I really want to stay within Fusion if at all
possible)

Thanks again for responding to my question.
--
Regards,

Steven.
Regards,
Steven Smart, Winnipeg
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Message 4 of 4

davebYYPCU
Consultant
Consultant

No worries, your reply and the original info, I get it, now.  

 

That's not so difficult, if as you say you have enough info to look down the line perpendicular to the screen,

then a Plane on that Path will do it easy.

 

Might help....

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