@kamalwindows11 wrote:
Thank you so much, can this shape be designed in form or solid workspace
Hybrid modeling (solid geometry and surfaces) might work, but you'll have to get your head around surface based workflows. The sweep and loft tools are your friends for these shapes. The first step is to understand Splines and NURBS and I usually link to the Autodesk Alias Theory Builders
Alias is a high end surfacing application and unaffordable for mere mortals, but the concepts explained in these documents translate across applications.
The basic idea here is that you create surfaces and even solid bodies with the loft/sweep tools. The essential building blocks of these shapes are (trimmed) NURBS surfaces. Curves are the basic building blocks for these surfaces.
Use curves with the least amount of control points ( control point splines or also called CV splines). If you use fit point splines the same principle applies. Use the least amount of points you can get away with and then work with the tangent handles. Always check the curvature comb of your sketch curves and also the curvature of your edges.