Is it possible to attach a spline to the vertices of a sculpted body?

Is it possible to attach a spline to the vertices of a sculpted body?

Anonymous
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Message 1 of 10

Is it possible to attach a spline to the vertices of a sculpted body?

Anonymous
Not applicable

I've been using Fusion 360 for about 2 and half years, and I haven't really been actively using it for the past year, but I'm quickly figuring out things again. My thing is I have this design here, and one particular aspect of it is very reliant on connecting these spline curves to a vertex of a body. As you can see in the first picture, I've ran into a roadblock here, and I believe that its always been like this with fusion 360 when it comes to sculpting in previous builds.  Essentially what I'm trying to do is connect spline curves from the neck of picture 2 to the cylindrical shape in picture 1 to create a neck similar to the one already created in picture 2, but on a specific point towards the upper part of the body.

 

I would have thought there would be a way to do something like this by now, but there doesn't seem to be. Another thing I would like to know is is there away to go back and forth between the sculpting and model workspaces for the same form?  At the moment I'm starting to realize that I'm pretty much stuck in the sculpt workspace until I'm completely done modifying the body, then if I realize I need to correct something I basically have to undo any future progress that I may have do to the model. Of course, this part might not matter as much because going back and forth would have no purpose since there isn't any way I know of to connect a spline directly to a specific vertex of a form body, or unless that feature just doesn't exist yet. If anyone has any clue what's going on here, or what I could possibly do to accomplish this task then any input at all would be highly appreciated. 

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Message 2 of 10

davebYYPCU
Consultant
Consultant

Attaching your file will bring better advise, than trying to interpret what you have written.

 

The statements about to and fro with the sculpt and history are confusing, 

 

Yes you can edit sculpted parts, when exiting, the remainder of the model's history will (attempt to) update, if no errors were created.

Pic two articles can be made with sheet metal, or std modelling tools,

 

To attach splines to a sculpt vertex, probably not, seeing that the sculpt body gets converted when exiting to a solid or surface model.

can I suggest using sketches to do what you need, using Projection tools, in sketches will most likely be the way to go.

 

Might help...

 

 

Message 3 of 10

Anonymous
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By attatching the file do you mean the actual project file?

I think you might be thinking about before you finish a sculpt, and then once your done It converts it into a body, right? However, what if you want to edit that form afterwards and change those faces or vertices later on? I doesn't seem like you can, and you need to be 100% sure of your design before continuing on. Doesn't seem efficient the way it is right now, but would be a useful feature to always have access to the sculpting workspace when ever you need it in the future.

I think you are right about using sketches for the neck, but the only reason I'm not using them for the cylindrical part is because it needs to be in a shape that would be to complex for just a bunch of sketches connected together in a 3D way. Although, based on your idea I might be able to create a sketch that I can use to combine with the body, and then I can create the neck from that.
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Message 4 of 10

TrippyLighting
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Consultant

Before continuing to post such nonsense, maybe you should consult some documentation and a number of tutorials.

The timeline allows you to re-enter the sculpt at any given time and edit it. That is the whole purpose of the timeline.


EESignature

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Message 5 of 10

Anonymous
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I think I would have tried that before posting such, don't you think? Which I did, and nothing happened. I closed out Fusion 360, and I see the edit option now, but that's not the main issue, it was just something I forgot about.
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Message 6 of 10

TrippyLighting
Consultant
Consultant

If you double-click on the purple sculpt Icon in the timeline you will be warned that you are now entering the sculpt workspace and then you can click OK and edit your T-Spline.

You can also right-click on that feature and select edit.

 

If you share your model we can get more specific.

 


EESignature

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Message 7 of 10

davebYYPCU
Consultant
Consultant

Yes the project file for us to demonstrate, saves the war of words

 

I think you might be thinking about before you finish a sculpt, Nope.

 

and then once your done It converts it into a body, right? Yes.

 

However, what if you want to edit that form afterwards and change those faces or vertices later on? Go ahead, no drama.

 

I doesn't seem like you can, Wrong

 

and you need to be 100% sure of your design before continuing on. Would help, but not required

 

Doesn't seem efficient the way it is right now,  Because you have a different mindset 

 

but would be a useful feature to always have access to the sculpting workspace when ever you need it in the future.  Works like this now

I think you are right about using sketches for the neck, thank you 

 

but the only reason I'm not using them for the cylindrical part is because it needs to be in a shape that would be to complex for just a bunch of sketches connected together in a 3D way. Huh?

Nothing wrong with the cylindrical with spout part, in Sculpt, perfectly sensible, 

 

Although, based on your idea I might be able to create a sketch that I can use to combine with the body, and then I can create the neck from that. I am thinking - that's what I said.

 

Might help...

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Message 8 of 10

Anonymous
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Well, I'm not quite done with that part yet, but when its finished it would start to makes sense why I need to sculpt that specific part. What I mean by that last part when I said connecting the sketches together is making a 3D sketch. I know how to do it as shown obviously, but I was just saying it wouldn't work doing it in that way for the particular thing I'm trying to do. Also, I've attached the file for the project, so you can see what I'm talking about maybe.

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Message 9 of 10

davebYYPCU
Consultant
Consultant
Accepted solution

Thanks for the file, 

 

If you change the shape of the sculpt body, the purple centre line will update to conform.

Don't know your design goal, but, any construction to projected geometry will keep updating for you.

Constructing your shape in a similar manner,

 

 Swp2Sclptb.PNGSwp2Sclpt.PNG

 

Demo with a sweep past the inside skin, and trim the excess, 

 

Might help.

Message 10 of 10

Anonymous
Not applicable

Ah, ok. That's pretty much what I was looking for, well maybe a more rectangular shape, but now I get the jest of it. Basically project the edges or faces you want, and then I should be able to connect the sketches to get the effect I'm looking for outside of the sculpt workspace. Thanks for the tips it was very helpful.  

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