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I've been using Fusion 360 for about 2 and half years, and I haven't really been actively using it for the past year, but I'm quickly figuring out things again. My thing is I have this design here, and one particular aspect of it is very reliant on connecting these spline curves to a vertex of a body. As you can see in the first picture, I've ran into a roadblock here, and I believe that its always been like this with fusion 360 when it comes to sculpting in previous builds. Essentially what I'm trying to do is connect spline curves from the neck of picture 2 to the cylindrical shape in picture 1 to create a neck similar to the one already created in picture 2, but on a specific point towards the upper part of the body.
I would have thought there would be a way to do something like this by now, but there doesn't seem to be. Another thing I would like to know is is there away to go back and forth between the sculpting and model workspaces for the same form? At the moment I'm starting to realize that I'm pretty much stuck in the sculpt workspace until I'm completely done modifying the body, then if I realize I need to correct something I basically have to undo any future progress that I may have do to the model. Of course, this part might not matter as much because going back and forth would have no purpose since there isn't any way I know of to connect a spline directly to a specific vertex of a form body, or unless that feature just doesn't exist yet. If anyone has any clue what's going on here, or what I could possibly do to accomplish this task then any input at all would be highly appreciated.
Solved! Go to Solution.