Is finding constrains based on guessing (or is there a way) ?

Is finding constrains based on guessing (or is there a way) ?

arekm
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Message 1 of 7

Is finding constrains based on guessing (or is there a way) ?

arekm
Contributor
Contributor

Hello.

 

I'm trying to figure out how to get knowledge which constrains are applied to particular sketch line. For example middle circle in attached file.

 

I would like to be able to move it from center point but without guessing on what to do.


From googling I see that hovering over a constraint should highlight sketch line that this constraint applies to ... but this doesn't work. None of the lines is highlighted if I hover over these few constraints at center point (Edit: ok, sometimes it highlights some line but not for each constrain... why?)

 

I also wasn't able to find a way to do this in the other way like select sketch line and <put some magic here> to get fusion show me which constrains are applied to it.

 

Is this really based on guessing and trial & error ?

 

Fusion 2.0.21487 arm64 [Native]

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Message 2 of 7

davebYYPCU
Consultant
Consultant

Almost right...

 

Left Click on the sketch Origin, and 8 coincident icons will be displayed on the left side of the Sketch Origin.  Without moving and after a short delay, a menu of items are listed in the Select Other panel.

Moving into that panel and click on a listed item - it will highlight blue.  however

 

While these coincident icons are displayed, you then move and hover over an icon you are interested in, it is whilst hovering over the constraint icon, the ownership of the icon / sketch article is displayed in a highlighted blue colour,

 

You can left click the icon, and it is now turned a bluish colour (selected) it can be deleted.

 

In your fully defined sketch you will have to delete either the line, / circle / constraint or dimension that is causing it to be black in colour. 

 

Nothing will move by mouse click when the sketch is fully defined (all black - red icon for the sketch name), so reverting to unconstrained will help...

 

Your middle circle is the 4th icon away from the origin on my system.

Edit the dimensions and the sketch will update.

 

Might help...

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Message 3 of 7

Drewpan
Advisor
Advisor

Hi,

 

I would strongly recommend that you do the embedded tutorials in the Fusion Documentation and also some of the

Self-Paced Learning to help you to learn fusion faster and better. They can be found here:

Drewpan_0-1738578412056.png

 

It is also much easier for the forum to help you if you attach your file AND a screenshot of what you want to achieve

and what the problem is. You can create a file to export like this:

 

Drewpan_1-1738578412058.png

 

Time spent on the tutorials and self paced learning will not be wasted. Also check out the three RULES that are

pinned to the forum for further guidance.

 

In this case, you are in desperate need to read the documentation about constraints. Constraining a sketch is

all about making sure that everything is properly defined. A line is not just a line with a length. It starts

somewhere and finishes somewhere in relation to some Origin. The line may be straight - is it parallel to one

of the axes? Is it parallel to another line? Is one or both ends co-incident with another line or point? All of

these questions need to be answered for a sketch to be fully defined.

 

Fusion now makes it VERY easy to auto-constrain a sketch, but you should know how to properly constrain a

sketch without this tool, because fusion makes pretty good guesses, but they are not always constraints in

the way you may want or need.

 

The easiest way to see if a sketch is fully constrained is to look for the Lock icon on the sketch.

Lock icon? - fully constrained

Little pencil? NOT fully constrained.

Drewpan_2-1738578940452.png

 

Next, look for lines that are blue. If it is blue then you can move it somehow with the mouse. Either one or

both ends or even move the whole line. Have you defined a length? Is it meant to be horizontal or vertical

to the origin? Is either end meant to be co-incident to another line or point?

 

Points should be solid black - if they are open black circles then they are not constrained.

 

The constraints list should help give you a clue.

Drewpan_3-1738579114680.png

 

Is a line tangent to a curve? How many degrees is that arc? Are those two circles Concentric?

 

These are all questions you should be asking yourself. This is not magic. If you draw a line

freehand on paper you are less accurate, but you assume that a line that looks to be parallel

to the edge of the page to BE parallel to the edge of the page. There is only so much that

fusion can guess. YOU need to fill in the gaps.

 

Take a line you have drawn freehand. You know in your mind that that line has a 1 degree slope

for some reason. How does fusion know that? If you use the Auto-Constrain function that has

been released this month, I would guess that fusion would put a horizontal constraint onto your

line - bing, you sketch is fully constrained, but it has an error. YOU know that the line should have

a 1 degree slope. You need to TELL fusion this.

 

The reason you are struggling with identifying constraints with your sketches is because you don't

know how they work and it is vital that you do. Some lines can have several constraints on them, all

valid and all needed. The best thing you can do is read the documentation for each type of constraint

until you have your head around them. This time will NOT be wasted.

 

After you have done this, practice a lot. If you are still struggling then post again and we will help.

 

Cheers

 

Andrew

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Message 4 of 7

arekm
Contributor
Contributor

@davebYYPCU wrote:

 

While these coincident icons are displayed, you then move and hover over an icon you are interested in, it is whilst hovering over the constraint icon, the ownership of the icon / sketch article is displayed in a highlighted blue colour,



This is where I have a problem. 

 

8 constrains are show when I hover over sketch origin. Now hovering over constrain nr X, from left:

  1. horizontal line that passes thru origin is highlighted
  2. nothing that I can see is highlighted
  3. diagonal (top left, bottom right) line is highlighted
  4. diagonal (top right, bottom left)
  5. nothing that I can see is highlighted
  6. vertical line that passes thru origin is highlighted
  7. nothing that I can see is highlighted
  8. longest diagonal line is highlighted (that 158.441 mm)

2, 5, 7 - what's up with these? What is supposed to highlight there and how to see that in obvious way?

 

Also inside and outside circles were never highlighted. 

 

Edit: Looking at this one more time I guess points in origin highlight for 2, 5 and 7. Middle points of circles and origin itself? But now... how to know which point highlighted is for what, so I would know which constraint I'm going to delete? Without guessing or just testing each one obviously.

 

 

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Message 5 of 7

davebYYPCU
Consultant
Consultant
Accepted solution

No. 5 is the inner circle, you mentioned.  No 4 from the origin as I mentioned.

 

With so many points at the origin, I would just delete / replace the sketch article, much quicker than testing the riddle.

 

Might help….

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Message 6 of 7

arekm
Contributor
Contributor

Ok, so looks that I didn't miss any tool or capability in fusion to make this straightforward and after all this is often guessing/testing game 😞

Kind of surprised that there is no obvious way for such (probably common) thing.

 

Thanks for help.

 

(that attached f3d was just a simple example; I was trying to find specific constraint in more complex design, with things already derived from sketch, so deleting/replacing isn't a option)

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Message 7 of 7

TrippyLighting
Consultant
Consultant

1. Keep sketches simple.

2. Use real world examples of a sketch. You are working in a 3D CAD software. What 3D geometry would you create based on that sketch?

3. Avoid double lines. For example the two diagonal lines are two lines overlapping each other 100%

 

TrippyLighting_0-1738584867361.png

 

Figuring out what constraint belongs to what sketch element isn't always straight forward and sometimes it's easier just to delete a sketch object and re-draw it.

 

My last a probably most important piece of advice is this:

You are working in a 3D modeling environment. Use as little sketching as you can get away with. Do everything else with 3D modeling features.

 

Avoid mirroring in sketches.

Avoid patterns in sketches.

Avoid fillets and chamfers in sketches.

 

There are exceptions, of course, but most of the time that works fine. 90% of the sketch related problems on this forum could be avoided if user would adhere to these simple guidelines. 

 


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