Hello Everyone,
Is an 'inverted' or a negative fillet possible on an external corner?
I'm trying to model a concave wooden trim for a window.
It seems such a faff to have to model a radius then Extrude or Sweep around a path when the facility to use a minus fillet dimension would make things so simple.
Thanks
Solved! Go to Solution.
Solved by TrippyLighting. Go to Solution.
It appears inventor has this feature built in, which is nice. I don't see it in Fusion though. I'll try the workaround.
File>Export and Attach your *.f3d file here.
I am not aware of any difference between Inventor and Fusion in this Fillet functionality.
Please Attach your *.ipt file too that illustrates this functionality.
Ha! It is in there.
Learned something new today.
Here is a screenshot of changing the feature in Inventor (I know almost nothing of inventor this is from a Youtube video)
Here's What I see in Fusion.
I did get the workaround to function.
This post was very useful for making a concave side to a tabletop in Fusion360. Thanks to this explanation and some trial and error, I was able to do the following:
- select one plane/side of the table
- on the corner model a sketch of a 3-point arc
- sweep around.
Now, the challenge I try to solve is that I have a top with a lowered midsection. And I would like to do a concave on the inside edge of the tabletop instead of the outside, as the glass that will be put on top has a fillet. I was able to make the sketch as described above and then transfer it to the inside plane. The challenge is that the sweep is not working. Does anyone have a solution or suggestion on how to make the concave on the inside plane?
For anyone stumbling on to this looking for an inverse filet, here is the (rather simple) steps I gathered from the video above (that user gets all the credit - I'm just acting as a secretary!):
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