Inside Out Constrainting
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I had a more complex model, so I created this a learning/teaching model. I have probably violated lots of rules, best practices and such, but here it is anyways.
I have a base sketch, Snowman in the Shallow component. In the end, this will get routed out wood on a cnc router. The plan was/is to have the one piece and then two parts are generated. Current thinking is to use 3/8 thick wood. So, the lower set of parts are not cut through, but left as a base to be shown on. The upper parts are through routed. The upper parts will cut off into a separate piece and glued to the lower piece, so think of it being cut to a 1/3 and 2/3 parts. So, the outer size of the wood is really defined by the outside snowmen and the lower edge is defined by the location of the candy cane outer piece.
So, being a glutton for punishment and finding that the cad packages I have used to this point suck at manipulating ellipses, I still like ellipses, as the are basic to my design.
I created then base snowman on the centerline, then because I can't figure out how to make a pattern on a path, i made it a body and created the pattern along the ellipse. Since it is a pattern, the bodies all part of the component. Probably because I selected body to copy.
Then, I copied that component to another component, because they will lay on top of each other. Then I created the candy cane pieces. Somehow, previously I was able to get them to line up with the Shallow Snowmen, but this time not so much.
Now we get to the Money Part. Here the outside dimensions are based on the placement of the internal components. Left right is straight forward, but vertically, i have some over constrainment going on. I think that the dimensions from shallow to deep are what are blocking me, <feature enhancement>it would be nice to highlight the conflicting constraint</feature enhancement>. (1.8876 and 0.7847) I would like to make these driving dimensions.
The next obvious question is was this the right path? Is there a way to do a sketch on a path?
The next non-obvious question for me is how do I make the deep objects thicker, so that they go through the Money Part?
Also, there are a lot of copying of names that does no make sense to me. A copied component is different from a made from scratch component, and it is confusing to me.