Import item as body, not component

Import item as body, not component

Anonymous
Not applicable
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Message 1 of 8

Import item as body, not component

Anonymous
Not applicable

Hi,

 

I have a fairly complex project on the go, and when I try and import other items (upload to project, then right click, insert into current design), it brings the part in as a component. This is annoying, as it seems half the functions I need to use, I can't use on a component, and it sticks it right at the bottom of the list, at the bottom of all the history of work, extrude, fillet etc. As this is a complex project, this list of jobs is very long, and it takes a LOT of scrolling to get to the components in the tree at the elft side.

 

 

Is there a way to change them into bodies so they sit in the body section, or is there a way to get rid of that long list of historical actions, and collapse them or something so they are not always in the way? 

 

I have attached a screenshot. The list fillet, extrude, fillet, chamfer etc, is actually about 4x longer than shown. All the components, glass, glass clamp, air filter, etc, are all stuck at the bottom where it takes me ages of scrolling to get to. would love to just collapse all the fillet, extrude etc, but I cant see an option to do that. 

 

Pete. 

 

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Replies (7)
Message 2 of 8

designingberlin
Advocate
Advocate

you can group items in the timeline to make sense. no sub grouping is possible

 

 

 

 

f0.jpg

 

Otherwise you can import the component into a new sub-component that acts as a container ... (Component1:1 in the screenshot)

f00.jpg

 

 

good luck!

 

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Message 3 of 8

laughingcreek
Mentor
Mentor

Managing your timeline to keep things organized is important.  One thing you can do is scroll to the location in the time line you want said component before inserting it, instead of tacking it on to the end.  

 

If you've already inserted it, frequently you can reorder items in your time line by draggin them around.  You should be able to drag a newly inserted component all the way to the beginning (or end) of the timeline, because there aren't any other features it depends on.

 

If you component is not linked, you can copy and paste the bodies in it where ever you want. (again manage the time line by scrolling where you want this to be first)

 

If the component is linked, the copy/paste doesn't seem to work.  But you can still do a boundary fill of the body and effectively get a copy that way

Message 4 of 8

laughingcreek
Mentor
Mentor

well, just looked at your screen shot.  It looks like your in DM mode with the timeline turned off?  So nix some of what I said above.  

 

Also, you can dissolve all those fillets, etc so they don't crowd up your browser tree.

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Message 5 of 8

Anonymous
Not applicable
Hmm, what is DM mode? Am I able to go back to normal mode now? The original
file started by bringing in a solidworks assembly. Maybe that is why?

Pete.

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Message 6 of 8

laughingcreek
Mentor
Mentor

DM=direct modeling

In fusion, you have direct modeling mode and you have time line mode.  IN FUSION DM mode is not parametric, and time line mode is. (I say in fusion, because this isn't a universal statement).

 

They both have advantages.  Imported models are always brought in as DM (or Dumb, no history) objects, so fusion defaults to that mode when you import.

 

You can right click at the top of the browser and select "capture design history" to turn the timeline on and start capturing new commands.

Message 7 of 8

Anonymous
Not applicable
I love this forum. This forum is the reason why transitioning to fusion has
been so easy.

Thanks, looks great.
Message 8 of 8

TrippyLighting
Consultant
Consultant

Ne thing you shout NOT do is import geometry or even an entire assembly into Fusiosn 360 and turn the timeline on as the first step.

It is much easier to re-organize th structure of an assembly with the timeline turned off than with the timeline enabled. Also if there are problems with geometry it is easier to fix certain things without the timeline being cluttered with just "stuff". Sometimes a model doe not need all the features e.g. fillets and chamfers and de-featuring a model   works very nicely in DM mode.

 

Also, if you are happy with the imported assembly as is and it is to be used in another design there is no reason to enable the timeline either. Designs without timeline use about 3 times less data!


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