Import and work with mesh workflow

Import and work with mesh workflow

Anonymous
Not applicable
1,708 Views
5 Replies
Message 1 of 6

Import and work with mesh workflow

Anonymous
Not applicable

I work with OBJ, STL, and 3DS files a lot any more.    I have been searching the web, and reading posts, articles, and watching videos, and for the most part I think I wasted the day.  

 

I have one of the subscriptions that includes 3DS MAX.  I have been trying to learn the best way to deal with those file types and bring them into Fusion for machining.  I have followed a number of videos and tutorials, mostly from older versions of Max, so they don't match my workspace which makes things harder.  So far the outputs have not imported into Fusion much better than the original files. 

 

I think I have downloaded every program that has any mention of Tri to Quad, and they either don't do a good enough job, or are to complicated like 3ds max. 

 

I can't be the only one out there that wants to import complex mesh files into fusion to work on a better cam strategy for the file.   Has anyone found a relatively straight forward way to deal with these files in Fusion?  

0 Likes
Accepted solutions (1)
1,709 Views
5 Replies
Replies (5)
Message 2 of 6

SaeedHamza
Advisor
Advisor

Hi,

 

Working with meshes in F360 is unfortunately kind of limited, as you can't convert but quad meshes into BReps, and if the mesh was too big, you won't be able to convert it even if it was a quad mesh

Could you please attach a picture of the shape you're trying to make, because I believe F360 has all the tools needed to accomplish something done in 3dmax

 

Regards

Saeed Hamza
Did you find this post helpful? Feel free to Like this post.
Did your question get successfully answered? Then click on the ACCEPT SOLUTION button.

EESignature

0 Likes
Message 3 of 6

PhilProcarioJr
Mentor
Mentor

@Anonymous

Recently they added the ability to CAM meshes without any conversion. So other then machining the meshes (which can be done easily) what do you want to do with them?



Phil Procario Jr.
Owner, Laser & CNC Creations

0 Likes
Message 4 of 6

laughingcreek
Mentor
Mentor

Kent_Keller wrote:

I can't be the only one out there that wants to import complex mesh files into fusion to work on a better cam strategy for the file.   Has anyone found a relatively straight forward way to deal with these files in Fusion?  


No, your not the only one.  There is no single ideal solution.  The 2 basic approaches are 

1-import a quad and convert it to A tspline , but of course getting it as a quad in the first place is a whole thing (re-topology), and

2-using the mesh as a reference to rebuild clean geometry inside fusion.

 

what kind of machining are you after.  For some things I've had luck with NOT converting the mesh to a brep, but rather building cutting tools in fusion, exporting them along with the mesh to a mesh editing software,  and using Boolean functions on them. 

 

 

0 Likes
Message 5 of 6

Anonymous
Not applicable

Thanks All for the reply's.    I did get it to convert mostly to quads, in a little program I found called Instant Meshes.  With that I was able to run the convert to Brep function   When I turn off the imported OBJ and turn on Body 1 it is triangles.   Is that the way it is supposed to be?    

 

I didn't realize that you can now machine stl and obj files.  The last time I had tried you couldn't if I remember right.  If that is the case, then it sounds like my problem is probably solved. 

 

 

 

Capture.PNG

0 Likes
Message 6 of 6

PhilProcarioJr
Mentor
Mentor
Accepted solution

@Anonymous

If your importing an .obj file that is all quads you want to convert it to a T-Spline then into a B-Rep...not straight to a B-Rep.

Yes you can directly mill meshes now...it was added recently.

in your picture your mesh is all that is showing not your B-Rep.



Phil Procario Jr.
Owner, Laser & CNC Creations

0 Likes