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Ideas for modeling motion of disc revolving on angled axis while maintaining ground contact?
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I made this simple model to try to figure out a technique for later use. The goal is for the blue disc to revolve while maintaining constant contact (at a single point) with the ground. In order for that to happen, the red frame has to pitch forward (thinking of the disc as the front end of the model), as shown in the images below.
Is there a way to model that motion? (That is, without faking it by using a motion link, which would not give accurate results.)
Thanks for any suggestions...