I shelled a box and cut square holes through both sides of the box

estuary24
Enthusiast
Enthusiast

I shelled a box and cut square holes through both sides of the box

estuary24
Enthusiast
Enthusiast

I am creating a room with windows and doors. I started by creating a box and then I shelled it. Later I drew rectangles on the surface of the outer wall and then extruded them to cut through both sides of the wall, the inner and outer side. So now I have a shell with square holes inside of another shell with square holes. I am looking for a way to fuse edges to make the windows look like they have dimentionality. Right now the windows look like they are on a 2d surface inside of another 2D surface. I have screenshots to show what I mean. Bacically I need a way to fuse edges to make my room look like a real room with sides showing on windows and doors when they are in 3 quarter view. Here is the screenshot-

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Accepted solutions (2)
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chrisplyler
Mentor
Mentor
Accepted solution

 

Drag the Shell feature on your timeline from prior to Extruding the window holes to after that.

 

 

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etfrench
Mentor
Mentor
Accepted solution

In Display Settings, turn on the Visual Style 'Shaded with Visible Edges Only'.

ETFrench

EESignature

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TheCADWhisperer
Consultant
Consultant

Your feature tree shows surface bodies rather than solid bodies.

In the real world a structure such as you are creating is created from solid bodies.

Your Timeline shows multiple errors (yellow highlights) and illogical features.

File>Export and then Attach your *.f3d file here.

 

Timeline.png

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