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I am creating a room with windows and doors. I started by creating a box and then I shelled it. Later I drew rectangles on the surface of the outer wall and then extruded them to cut through both sides of the wall, the inner and outer side. So now I have a shell with square holes inside of another shell with square holes. I am looking for a way to fuse edges to make the windows look like they have dimentionality. Right now the windows look like they are on a 2d surface inside of another 2D surface. I have screenshots to show what I mean. Bacically I need a way to fuse edges to make my room look like a real room with sides showing on windows and doors when they are in 3 quarter view. Here is the screenshot-
Solved! Go to Solution.