I'm really sorry for the poor title. I don't know how to express exactly what I want to achieve. Maybe this turns out into a Design topic instead of how to do something in Fusion 360.
I'm designing with a friend a stand for a laptop screen which will be connected to a Raspberry Pi with another boards to make it work. They'll go inside the lighter body.
That body is inserted that way because there is a wire from the screen that goes to the inside and we thought that was a good way to hide it (it's hidden in this image but you can see it in the file).
This is the first model:
Using Fillet I reached this very niche shape:
And I really like to make the same for the other part of the stand but as you can see it has an L shape and I can't recreate the same curves. I thought I could do a a Sweep but I need a shape and the section of the stand is varying constantly along its axis because I did fillets everywhere.
Is there a way to make something similar?.
Link to the file: http://a360.co/2zbMsbx
In case you want to see the first version: http://a360.co/2zbuWnO
It's going to be 3D Printed.
Thank you!
Solved! Go to Solution.
Solved by TrippyLighting. Go to Solution.
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Hi @cerolenia
Is filleting the L shape part not producing the result you are looking for?
One of the biggest things that will help if to fillet the component before you shell it for the results that you are looking for.
When I quickly try to fillet it to get similar results, this is what I am able to achieve. (Note that I have moved earlier into the timeline to be able to fillet before the shell feature, so some of the downstream features will need to be redone)
Other options you have, if you are looking to generate more organic shapes would be to
1. Create a curved profile for the horizontal surface of the L, and you get to a pretty similar shape. See below.
2. Loft - if you have a specific profile you would like the shape to have.
3. Sculpting/freeform modeling to really be able to control the shape you are looking to create, and to give you a lot of flexibility
I hope this helps,
Before continuing you should familiarize yourself with the difference between bodies and components in Fusion 360.
Then you should review Fusion 360's R.U.L.E #1 😉
The reason why it is difficult to apply nice large fillets to the shell that is going to receive the Raspi is because, well .. it is already shelled.
Why don't you shell it after applying fillets ?
If you use edge selection sets you can make very nice fillet blends:
Thanks alot for the answers!
We didn't think about cutting a piece of the body like you two show . So we did that.
I'm finishing the 3dpirnt parts tomorrow and I'll post a picture of the result.
Thanks!
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