Hi Mr sHubamyadav016,
Consider looking at the following post:
https://forums.autodesk.com/t5/fusion-design-validate-document/go-to-home-position-vs-rest/m-p/****6...
https://forums.autodesk.com/t5/fusion-design-validate-document/twist-applied-to-a-chain/m-p/12753300
https://forums.autodesk.com/t5/fusion-design-validate-document/help-with-joints-and-animation/m-p/12...
Perhaps, … there are some others … just search the Forum.
As you will sense Drag Chain is a Holy Grail of Fusion Ultimate.
As Mr TrippyLighting pointed out, currently, there is no viable path to it … unless one is as determined as Indiana Jones and ventures beyond … Ultimate.
In general, complex synchronized kinematics requires quite extensive structured calculations. When designing in 3D, you control dimensions. In the kinematic case, one has to master how to manage time interposed on 3D model nodes. In order to make the statement less cryptic, each drag chain joint must have a time function attached, and on top of that, all joints must be synchronized somehow.
If you are mildly mathematically gifted, try to devise such a function for a U-shape path. It is not particularly trivial!.
Regards
MichaelT
PostScript
The first link refers to an 8-year-old post … containing ‘spicy’ exchanges. I hope, Mr TrippyLighting, that my point resonates even better now than in 2017.
If you still feel offended, please accept my wholehearted apology. Better late … than never!
MichaelT