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I saw this interesting proposed building: https://mymodernmet.com/sarcostyle-tower-nyc/
And was tempted to try to model it in Fusion 360. I've never used forms before and it looks like it came right out of the Form environment.
Here's what I did:
- Enter the Form environment and create a box
- I make a box of approximately the right dimensions, with 7 segments in each of the three axes
- Use the Bridge tool to highlight a 3x5 range of faces on both sides of the box and tell it I want 7 segments, to get a hole running through in one direction
- Use the Bridge tool twice more to cut through in the other direction
- At this point I have a very rounded box with a hollow inside and four "columns", one on each corner
- Pick two faces on the inside of one of the columns, right click, then "Erase and Fill" on each to "merge" them, so I get a pair of opposing faces that roughly approximate where the inner protrusions start crossing the interior space
- Pick the Bridge tool again on those opposite interior faces to get the protrusions to cross properly
But when I get to #7, I find that the Bridge tool really wants to either "twist" or make my beautiful curves super blocky. I assume the blockiness is if the Bridge tool somehow creates a self-intersecting curve due to the twistiness.
I've attached a picture of the basic model I get from the above.
I have three big questions, plus a bonus:
- Am I on the right path to model a weird organic shape like this? I'd welcome better approaches as I'm still learning Fusion 360
- How can I prevent the twists in the inner protrusions? I tried playing with the twist parameters and inverting directions in the Bridge tool but I couldn't get anything to keep things straight. The twists also look neat but my goal is learning
- How do I prevent blockiness in general? Is there a term for that? It's been very hard to even google what's happening when the form loses its curves
- [Bonus] I decided to try my luck creating toolpaths for carving my twisty creation described above: I figured I'd try an indexed rotary approach, so I created a circular pattern in the manufacture workspace around the long axis of the shape. Then inside the pattern I used an adaptive 3d clearing toolpath with a height limit. This generated a toolpath that looks completely wrong, seemingly adding inner protrusions in the same orientation from each of the 4 indexed positions. I've attached a screenshot of what I mean as well as the full file. Am I doing something wrong or is Fusion 360?
Thanks!
Solved! Go to Solution.