Hello,
Been using Fusion 360 for about a month now, and even though I can get around the program, I am still trying to figure out some modeling techniques, even though I know this program is not made for this, I've seen other people using it for concept design specifically hardsurface modeling and I am pretty sure it can be done.
Here is a reference of something I've been trying to model for the past 2 hours with no luck.
This black shape inside the bigger grey shape. I tried making a base sketch, extrude it, but that gives me a flat surface. How would you go about creating those smooth diagonal lines that connect from the center to the base of the object? an also how would you taper the object where the center is higher than the diagonal that connects to the base? Hope that makes sense.
Here is another reference. As you can see, this big black/orange shape has some pretty smooth and at the same time defined angles and transitions that I haven't been able to achieve with modeling in Fusion.
If anyone can help me out with this I would really appreciate it, and if you can share a screen recording of the process I would be most grateful.
Thank you in advance!
You'll want to become familiar with Lofting, as well as the Patch and Sculpt environments. There are a gazzillion YouTube records that confront these tools; search for "sculpting Fusion 360" and "loft Fusion 360". You can get there from here, but there will be a lot of work first identifying the work flow, then learning how to control the tools; after many months, I still have much to learn- there's just no cheating experience. I advise simple, intermediary projects as path to the capacity you want to develop.
With such a multi-faceted tool, there will be more than one way to achieve the same end. As far as "not designed for this", I'm not sure what you mean, as the examples provided seem very much within the intent and capacity of Fusion.
Thank you for your reply.
I did try using lofts for a bit, but I guess I need to get more comfortable with it. I come from Polygon modeling so i'm still working out the kinks of modeling in F360.
@mavigogun wrote:
As far as "not designed for this", I'm not sure what you mean, as the examples provided seem very much within the intent and capacity of Fusion.
I agree. the shapes presented should be possible with Fusion 360. In general modeling in a CAD application is very different from sub-D modeling. I use both.
If you are used to sub-D modeling I would not model such stuff in Fusion 360. Al of the standard sub-D modelers have better modeling tools than Fusion 360.
I find that Blender and Fusion 360 complement each other fine.
The smaller picture is hard to interpret, start the a block of material, and use cut features to remove the parts not needed, do half then mirror.
For the holes in the plate I would use extrude cut with draft angle,
Use Fillet and Chamfes near he end of the processes.
Might get you going....
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