How would you model a seashell in Fusion 360?

How would you model a seashell in Fusion 360?

LMF5000
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Message 1 of 33

How would you model a seashell in Fusion 360?

LMF5000
Contributor
Contributor

seashell.jpga259bcf6-3c5e-4448-ba44-405bb941bbe9Larger.jpg

By seashell I mean a shape like the above. It has me stumped because the underlying shape has smooth curves in all three axes, and the grooves all extend from the center (but in fusion we can only sketch on flat planes).

 

I tried using the sculpt workspace but didn't make much headway. I had some success sketching the perimeter and using a loft but I feel I'm approaching it wrong. I would be very grateful if someone were to show me the best practice on how to do it.

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Message 21 of 33

TrippyLighting
Consultant
Consultant

For closing the structure you can use the bridge function.

 

To create the flat bottom I selected the lower edges and extruded them out some and then used the flatten function and then simply extruded out the sides. Then it was a little tucking a puling around on vertices here and there.

 

Make sure you look at your models often in box mode. It is easy to create geometry that looks fine in smooth mode, but contorted in box mode. If it looks good in box mode and approximates the shape you are looking for all enough usually it will also look great in smooth mode.


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Message 22 of 33

LMF5000
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Contributor

OK, I've had a look at the f3d file but I just remembered there's no timeline within a sculpt. How did you manage to extend the edges precisely to the symmetry line? And how did you create the square base? Judging by the large number of faces in it I assume you used an automated way, like a bridge or a "fill hole" command?

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Message 23 of 33

TrippyLighting
Consultant
Consultant
Accepted solution

Second screencast below:

 

One thing to keep in mind that with T-Splines you rarely have to "throw away" geometry. With normal parametric surfacing or solid modeling approaches often it s the initial approach that backs you into a corner and yu might abandon it and start fromm scratch.

 

With T-Splines you might delete some faces but the amount of re-use is higher.

 

 

 

 


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Message 24 of 33

LMF5000
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Contributor

Thanks again for posting that. Watching you work with the sculpting tools is teaching me so much. I didn't know the flatten tool could work on edges like that! At the bottom I'd have normally used the "fill hole" feature (or done it in the patch workspace) - interesting workflow bridging and welding them together. Is there an advantage to doing it that way?

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Message 25 of 33

TrippyLighting
Consultant
Consultant

I personally try to stay away from finishing a T-Spline with surfacing tools.

If I can completely model something as a T-Spline I'll do it.

 

When completing things with surfacing tools you you usually end up with sharp edges and then feel tempted to fillet =those edges. However, T-Spline create complex surfaces and the filleting algorithm in Fusion 360 often fails to fillet. 

Also T-SPlines are naturally G2 curvature continuous and often in my work I am interested in surface quality.


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Message 26 of 33

iSuat
Advocate
Advocate

Thank you for amazing screencastScreenshot_3.jpgScreenshot_4.jpg

Message 27 of 33

TrippyLighting
Consultant
Consultant

Well done! That looks indeed very nice!


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Message 28 of 33

iSuat
Advocate
Advocate

Final form

 

 

IMG_3429.JPGIMG_3433.JPGIMG_3430.JPGIMG_3434.JPG

Message 29 of 33

TrippyLighting
Consultant
Consultant

Very nice results!


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Message 30 of 33

LMF5000
Contributor
Contributor

What a coincidence, I just saw your post on the fusion 360 facebook group and I was wondering whether you sculpted your seashell the same way - and now I know ;). Glad my question has led to this educational discussion. And thanks again Trippy for the screencast!

Message 31 of 33

iSuat
Advocate
Advocate

I could not think of sharing the screencast link in the group, sorry

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Message 32 of 33

guyennne_sab
Observer
Observer

Hi, i'm an amateur of fusion 360 and still learning about it. Your video is clear and precise it's genuinely a life savior. However, how did you make this base shape of the seashell?

Message 33 of 33

guyennne_sab
Observer
Observer

Nevermind! Found it. You're a genius, thank you so so much, even though it has been years. 🙂