how to use the project command in sketch

how to use the project command in sketch

Anonymous
Not applicable
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Message 1 of 14

how to use the project command in sketch

Anonymous
Not applicable

Please explain the  sketch command- Project / Include & its options

i) Project ii) Intersect iii) Include 3D geometry iv) Project to surface v) Intersection curves. 

 

I could not find tutorials on Youtube which are developed systematically to explain, one by one, each command menus. Most of the videos covers repeatedly some or the other command & operation. Please develop a MASTER VIDEO YOUTUBE version, complied by a team of Autodeck expert, just like a standard TEXT BOOK nature, where things are given in systematic manner. We need not to watch & search hundreds of Youtube to be able to know a desired command purpose & operation. If you search " Fusion 360 for beginners ",it is very tiring to see repetition & randomness.   

 

Hope you would like to develop such MASTER YOUTUBE FUSION 360 series. 

Meanwhile, please let me know about PROJECT command.

Thanks.

 

VK Job.

Accepted solutions (2)
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13 Replies
Replies (13)
Message 2 of 14

HughesTooling
Consultant
Consultant

Did you look in the Help? There's not a lot of explanation but they are pretty simple commands.

 

Mark

Mark Hughes
Owner, Hughes Tooling
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Message 3 of 14

jeff_strater
Community Manager
Community Manager
Accepted solution

Hi @Anonymous,

 

Here is a video I did for this thread: lofting-and-projection-include that explains the various Project commands:

 

 

Hope it helps clear things up for you.

 

Jeff


Jeff Strater
Engineering Director
Message 4 of 14

jeff_strater
Community Manager
Community Manager
Accepted solution

And, here is one more video that covers Intersection Curve, as well as one I forgot:  Silhouette projection:

 

 

Jeff

 


Jeff Strater
Engineering Director
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Message 5 of 14

Anonymous
Not applicable

How elegant!  Exactly what I was looking for.  Thank you.

Message 6 of 14

Anonymous
Not applicable

I was successful attaching a plane to an object created from a quadball just as Jeff Strater described with a little help from davebYYPCU.  Because my goal is really to attach a plane (which will actually be a handle), I want the quadball to attach at the entire bottom surface of the plane. 

 

I drew a rectangle on the tangent to a point, but the whole bottom of the plane is still not attached to the quadball.  Perhaps an entirely different method is needed.  In the past, when I crashed to plane into the quadball I could never get it lined up correctly; it was more like dropping a piece of wood into water. 

 

Please see attached.  Any suggestions?

 

I appreciate your help.

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Message 7 of 14

jeff_strater
Community Manager
Community Manager

Hi @Anonymous.  I'm still not 100% sure what you are trying to do here, but let me make a guess.  Do you want the handle to join the quadball completely?  If so, then I would extrude from the bottom of the rectangle and the quadball.  I had to delete the joint you had, so that the bottom of the rectangle was tangent to the object, then use Extrude and the "To Object" to make this material.

 

Does this screencast help?

 

 

Jeff

 


Jeff Strater
Engineering Director
Message 8 of 14

Anonymous
Not applicable

This looks like exactly what I want!  Thank you.  I do have a couple questions. 

  1. How did you know that the rectangle was tangent to the quadball?
  2. I want to put the handle on the top of the flattened quadball,  in the middle of the pointy quadball ends. No audio on your video, but it looks like you just clicked on the quadball.  How is the rectangle placed?
  3. My quadball is 4mm thick. Does the bottom part of the rectangle just disappear or is it stuck into the quadball?

I appreciate your help.

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Message 9 of 14

Anonymous
Not applicable

What you wrote was so clear.  Now, a few days later this is what I get!  Do you have any idea where I went wrong?  As I understand it, the first part is to make a joint (and you can see what I got!), and the second is to extrude to object.  

 

I appreciate your help!

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Message 10 of 14

beresfordromeo
Advocate
Advocate

hi 

 

I am not exactly sure what you are intending to do so apologies if I have misunderstood this. I assume that the object you are trying to place is 90 degrees out because you are placing the joint origin (disc thing) on a point. If you start placing the joint on the line it will be perpendicular to the line. hold down the control key to 'lock' that and you can then select the point at the end of the line (or the midpoint if that was your wish).

Message 11 of 14

beresfordromeo
Advocate
Advocate

I have had a look back through this discussion and I thought it was important to help you with some fundamentals.

 

At the start if the post you were looking for instruction in 'systematic' form. This is in indeed available if you click on Support and Learning  > Start here at the top of this page. This will take you to the URL https://www.autodesk.com/products/fusion-360/get-started.

 

If you click on Start Learning  on that page you will get to the structured  Fusion 360 adoption portal. http://f360ap.autodesk.com/courses

 

This is a really good place to start. I assume you will need to start at Foundational Concepts, though perhaps counterintuitively it is at the bottom of the list.

 

What is perhaps better is to click on Learn more which is in my opinion better presented in terms of the 'standard text book nature' you refer to.

 

The beauty of the pages in the adoption portal is that they allow you to monitor your progress through the courses.

 

Watching YouTube videos is useful but it is better done after or in support of these reference pages. Whilst I don't mean to disrespect the work of some very good originators of YouTube content you have to be careful that the collective mindset doesn't lead you to follow unhelpful workflows. One such example is the use of joints to position components. Don't get me wrong this is a useful technique but I wonder if some people are using it to the point that their models have conflicting joints and confusion. It is in my opinion; and that is the opinion of a rank amateur, far better to align components when you want to align components and use use joints as... well joints.

 

Looking at what you want to do, I think (I can't be sure) that you were trying to create geometry on a plane tangent to the surface of your quadball. For this you do not require joints (or alignment for that matter). It would be far more efficient to simply use a plane at angle on a construction line tangent to the projection of the outer surface to your quadball.

 

I hope this is helpful and I apologise to you and Jeff for inserting my opinions into this discussion, it just seemed right to do so.

 

 

 

 

 

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Message 12 of 14

beresfordromeo
Advocate
Advocate

duplicated post

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Message 13 of 14

Anonymous
Not applicable

Jeff, Thank you again.  I went back and reviewed your tapes and found that I was not careful where the circle was on the quadball when I clicked it, and that is why the plane stuck into the ball.  When the circle is flush with the quadball, everything works out just as you indicated.  Then I used "inspect section analysis" after dropping a line from the tangent plane to center and constructing a plane through the quadball.  Indeed, the handle (now just a plane stand in for a  real handle) will be attached to the quadball and no little parts will be sticking into the inside.  I am thrilled!  You are such a fantastic teacher!

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Message 14 of 14

Anonymous
Not applicable

I need  your help again!

 

Just when I thought it was safe to conclude that I "had" this piece of my project....  once again, the joint origin went in sideways.  Using what I found in solutions, I was able to reorient my joint origin to the direction that I wanted.  The attachment still went in sideways.  Please see my attachment.

 

What am I doing wrong??? 

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