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06-27-2015
04:08 PM
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A client gave me a 3D scan of an object (just the outside shell) and there are some features I need to model into it.
I figured import the mesh and convert to a body, model the "cutting tool" and then modify-combine-cut to modify the body, however it is not working.
There may be some fundamental part of working with bodies vs meshes that I am not understanding, but any tips will be greatly appreciated.
For reference the workflow I followed is below -
Convert STL to quads
Import quads into F360
Convert to t-spline model
Insert body to be used as cutting tool
Attempt to use modify-combine-cut.
Solved! Go to Solution.