How to solidify a mesh
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Hello, everybody.
I have an STL file of an engine with all its features inside (valves, pistons etc.) and I want to solidify it/make it one uniform piece so I can print the outline of the model while disregarding all the features inside of it.
While I was researching on this I found info about creating a Sculpt body that approximates my mesh, but my file has lots of sharp angles, rendering this approach inapplicable.
Until recently I was using Tinkercad and the process that I would use there would be to insert my file and "plug" solid objects (cubes, cones etc.) within the mesh and group them, yielding solid insides. The reason I stay clear of Tinkercad is that 1)the mesh has a huge amount of triangles and 2)I want to migrate to the "big boys" programs.
Hoping for suggestions.
Best