I have a body (yellow) with a face/surface at 45 degrees, and a body (pink) at the same angle. I need them to be a set distance from each other (23,5mm to be exact), I can move body 2 (pink) along the X-axis but that doesn’t correlate to the distance I need between the to bodies. I’ve used the inspect tool to measure the distance in the picture.
This is supposed to be a travel holder, and I need to make multiple such “shelves” at various distances to fit my objects of varying size. Is there an easier way for me to do this? I used the face on body 1 to construct body 2, so they should have the exact same angle.
Hi,
please show a picture of real existing object and share the file
File > export > save as f3d on local device > attach to next post
günther
The first thing to suggest would be to familiarise yourself with the use of Joints. Joints are a far better tool for this than Move. In fact, Move should generally be avoided at all costs in my opinion.
I used the face on body 1 to construct body 2, so they should (do) have exact same angle.
Use an offset plane from that face to build in place. Much easier than the Move Tool, what a great video to show why you should never use Move. Joint or Build in Place.
Might help.....
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