how to save and move a part and sketches

how to save and move a part and sketches

conjured2018
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Message 1 of 17

how to save and move a part and sketches

conjured2018
Collaborator
Collaborator

Hi,  I have a file with dozens of sketches and duplicate bodies. Yes not tidy but it is what it is.

 

I am getting high computing time and think if I can consolidate needed sketches and bodies into a component then export work on this new file would be faster.

 

I have done this with bodies yet never figured out how to include needed sketches.

Is there a way to do this? JR

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Replies (16)
Message 2 of 17

g-andresen
Consultant
Consultant

Hi,

1. Create (and name) a new component

2. Drag and drop a sketch into it and the corresponding body will follow

 

Günther

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Message 3 of 17

jeff_strater
Community Manager
Community Manager

Can you share the design here, and give some description of the operations that are slow?  There may be other factors involved.  Thanks.


Jeff Strater
Engineering Director
Message 4 of 17

conjured2018
Collaborator
Collaborator

Hi Jeff, this file is too large to share. If you have alternatives to get it to you? the operation that is brutal is sweep. and then any move of path or profile.

I am suffering waits of over 30 minutes. I have i5 quad, 32 gig ddr3 mem. and separate graphics card that is directx 11 compliant JR

 

JR

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Message 5 of 17

TrippyLighting
Consultant
Consultant

@conjured2018 I've read through some of your other posts. E.g. you use Align all the time.

At this point it's time for you to STOP and figure out the root cause.

 

The first action should be to run a "Modify"->"Compute all". Do you do this regularly?

If that returns yellow and red features in the timeline, then you should start fixing those. 

Then remove all position capture features from the timeline. That alone can make a substantial difference in how quickly the timeline computes. Using the Align operation with subsequent position capture features is the wrong approach to position components in respect to each other.

 

Can you provide a screenshot of your design that includes the timeline?


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Message 6 of 17

conjured2018
Collaborator
Collaborator

thank you, I am hung right now. Just trying to open a file consisting of one body. JR

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Message 7 of 17

jeff_strater
Community Manager
Community Manager

If you have a commercial license, you can use Share Public Link.  If not, how large is the exported F3D/F3Z?  If it will fit into an email, you can email it to me at jeff.strater@autodesk.com.  If not, can you put it on some public file-sharing service, and send me the link?  Thanks.


Jeff Strater
Engineering Director
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Message 8 of 17

conjured2018
Collaborator
Collaborator

please see screenshots below. this is a new component im working on. Not cluttered and still slow. jR

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Message 9 of 17

TrippyLighting
Consultant
Consultant

Please share the .f3d file. If this behaves slowly on my machine, a 2017 MacBook Pro, then I can tell you why. Screenshot 23 provides plenty of information for an experienced Fusion 360 user (at least it does for me!)


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Message 10 of 17

conjured2018
Collaborator
Collaborator

please tell me what screen shot 23 tells you. thank you

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Message 11 of 17

TrippyLighting
Consultant
Consultant

I am going to ask you this one more time, then I am out.

If you want to learn, please share your model in.f3d form.

 

I've used CAD professionally for 30 years, more than 20 of those in 3D. I've used SolidWorks since 1998. I started with CAD and 3D modeling software during university while acquiring my master's degree in mechatronics engnieering.

 

Also, as an Autodesk Expert Elite, I am not an Autodesk Employee but a customer just like you.


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Message 12 of 17

jeff_strater
Community Manager
Community Manager

what screenshot 23 tells me is: 

  1. You have some warnings and errors in your timeline.  Those can affect performance, because sometimes, Fusion will try different strategies to make a feature succeed when it fails.  Also, the failure itself can take some time to compute.
  2. The geometry I can see looks fairly complex, but should be within Fusion's normal range, I think.  I cannot tell from that screenshot what is in all the other sketches - if any of those are large, it can seriously impact performance.
  3. I see two Align features, but only one body, which makes me wonder what is being aligned to what?  Are you aligning a body to an origin plane?
  4. I see 12 solid Extrudes and 3 solid Lofts, yet the body geometry shown appears to be just from one Loft.  This makes me wonder what all those other features are for, and where the geometry is for those features.

However, as @TrippyLighting says, that is just speculation without the design itself.  This design does not look overly large to me, so it should be easy to attach here.  If it is over 71MB, then that, itself, is of great interest.  A single lofted solid should be small.  If it is larger, I've provided you with a couple of ways to share the design with me.  Also, please describe in detail what operations are slow.  View rotation/zoom/pan?  Editing  a feature?  Compute All?  Editing a sketch?  Editing a feature?

 

an i5 processor is certainly on the low end for Fusion.  It should work for basic designs, but will definitely run into limits with larger designs.  That's why we would like to take a look at the actual design.  If it runs OK on my 3 year old Macbook, then the problem might be your machine.  If not, then it gives the Fusion team something to investigate.  Thanks.


Jeff Strater
Engineering Director
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Message 13 of 17

TrippyLighting
Consultant
Consultant
Accepted solution

@jeff_strater wrote:

what screenshot 23 tells me is: 

  1. You have some warnings and errors in your timeline.  Those can affect performance, because sometimes, Fusion will try different strategies to make a feature succeed when it fails.  Also, the failure itself can take some time to compute.
  2. The geometry I can see looks fairly complex, but should be within Fusion's normal range, I think.  I cannot tell from that screenshot what is in all the other sketches - if any of those are large, it can seriously impact performance.
  3. I see two Align features, but only one body, which makes me wonder what is being aligned to what?  Are you aligning a body to an origin plane?
  4. I see 12 solid Extrudes and 3 solid Lofts, yet the body geometry shown appears to be just from one Loft.  This makes me wonder what all those other features are for, and where the geometry is for those features.

However, as @TrippyLighting says, that is just speculation without the design itself.  This design does not look overly large to me, so it should be easy to attach here.  If it is over 71MB, then that, itself, is of great interest.  A single lofted solid should be small.  If it is larger, I've provided you with a couple of ways to share the design with me.  Also, please describe in detail what operations are slow.  View rotation/zoom/pan?  Editing  a feature?  Compute All?  Editing a sketch?  Editing a feature?

 

an i5 processor is certainly on the low end for Fusion.  It should work for basic designs, but will definitely run into limits with larger designs.  That's why we would like to take a look at the actual design.  If it runs OK on my 3 year old Macbook, then the problem might be your machine.  If not, then it gives the Fusion team something to investigate.  Thanks.


Yep. Exactly!


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Message 14 of 17

conjured2018
Collaborator
Collaborator

the piece Iam making is made up of 15 parts that are stack laminated. alignment is face to face and edge to edge which i do manually.  I am interested in a way to move with out using align if this is a problem. I do like how precise it is. dragging and dropping a component is great yet I often  use move due to the x y axis adjustment.

I will  use lofts to make the first transition and then to add value to body. I use sweep to cut curves along a path.

 

I use extrude to trim trouble spots and to fill if needed.

I ordered a stronger graphics card and bet this is issue among others. thanks for all help.

 

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Message 15 of 17

TrippyLighting
Consultant
Consultant

@conjured2018 wrote:

the piece Iam making is made up of 15 parts that are stack laminated. alignment is face to face and edge to edge which i do manually.  I am interested in a way to move with out using align if this is a problem. I do like how precise it is. dragging and dropping a component is great yet I often  use move due to the x y axis adjustment.

I will  use lofts to make the first transition and then to add value to body. I use sweep to cut curves along a path.

 

I use extrude to trim trouble spots and to fill if needed.

I ordered a stronger graphics card and bet this is issue among others. thanks for all help.

 


We really need to see the model. It is clear to me that there are some workflow issues.

It is possible but unlikely that a stronger graphics card is going to solve many problems in such a small assembly.

Geometry handling and creation are not handled by the graphics card at all!

I personally would first properly analyse the problem before spending money!

 


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Message 16 of 17

jeff_strater
Community Manager
Community Manager

@conjured2018 wrote:

alignment is face to face and edge to edge which i do manually.  I am interested in a way to move with out using align if this is a problem.


I did not mean to imply that Align is always bad to use - it can be very useful, which is why it is in there.  However, we have seen designs where people use Align to position bodies before doing Cut/Join operations, and too many of those can slow down performance.  I only see a few in your design (though I cannot tell what is hidden in the timeline group).  I only mentioned it because we have seen issues in the past, in other designs.

 

I totally understand if you cannot, or will not share your design here.  But, without it, the amount of help you can get will be limited.

 

I don't think a graphics card will help, unless the performance problems you are seeing are graphics-related (view rotate is slow, for instance).  As @TrippyLighting said, the graphics hardware is not used for geometry computation, which I suspect (though, again, that is just a guess) is probably your issue.


Jeff Strater
Engineering Director
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Message 17 of 17

conjured2018
Collaborator
Collaborator

Thank you. my files are too big to send. I will work a component and try to upload.

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