How to rotate sphere to specific spot?
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I have a sphere with holes on it, that I only have x,y,z coordinates for, but they are not available in the "upright" and "front and center" positions. In other words, the holes are in the correct spots, but the sphere then needs to be rotated in both directions to precisely line it up with x,y,x positions in the origin of the component
The topmost and bottommost holes are dead center, but there are no center holes on any of the other four cardinal directions of the sphere. There are two hole that line up in the X direction, but they are slightly above the origin in the Z direction. They are "across" from each other, but they do not cut straight through the sphere from front to back, but rather cut directly in towards the origin, tangent to the sphere.
I made this mock-up to demonstrate what I'm trying to accomplish, but I simplified it somewhat to make things more obvious. I indicated the desired "top" and "bottom" holes with an Axis that I left open in the model named "top and bottom."
I would like to accomplish this without having more than one origin direction between components. I find that it gets extremely confusing down the line when different components have a different x,y,z, so I typically only will align "body" rather than "component."
Thanks for your help,
Brian