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How to render a Cork Material?

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Message 1 of 4
barentroth
3557 Views, 3 Replies

How to render a Cork Material?

What is the best way to render Cork in Fusion 360?

 

Is it listed among the rendering materials and I have just missed it?

or should I try and create it? is so what's the best way to do that?

 

I have 3D form that is to be made in Cork.

3 REPLIES 3
Message 2 of 4
martha.deans
in reply to: barentroth

Hi barentroth,

 

You can edit appearances, and in Advanced Settings > Parameters, you can set the image file for that appearance. So I grabbed an image off Google of a piece of cork and loaded that in as the texture, and now my part that was once metal is made of cork!

 

This is does leave kind of a square looking pattern, but I also just pulled one off Google like a noob 🙂

 

CorkAppearance.PNG


Happy Answer Day!


Marti Deans
Product Manager, Fusion 360 Manufacturing
Message 3 of 4

Another ages old tip to boost the looks of your renders and which is very easy to do it to "bevel your edges", meaning you should put a littel chamfer or radius on each edge, particularly the ones close to the camera.

 

Also, instead of using just an image, look for a texture that includes a bump, or normal map and use the bump/normal map in the settings called "Relieve pattern"


EESignature

Message 4 of 4
kidd_milan
in reply to: TrippyLighting

I had the same question and appreciated the extra info from @TrippyLighting about bump/normal maps.  Here's a free cork material "seamless" image along with a bump and normal map that I found:  

http://www.texturise.club/2013/08/seamless-cork-wood-maps.html

And here's a brief background on how these maps work; it clarified quite a bit for me:

https://www.pluralsight.com/blog/film-games/bump-normal-and-displacement-maps

Though it seemed that the grayscale image was for the "Roughness" setting and the purple/blue for "Relieve pattern."

 

Cheers!

 

Milan

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