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Hello All,
I have been wondering if there was a better way to do this for a while now. In the picture I attached the model I am wanting to print out (it holds some specialized bits). However, I am wondering if there is a good way in Fusion 360 (or perhaps in Blender?) to hog out material that is unnecessary (skeletize it a bit) while still retaining material where needed (ie around the extruded cuts) in order to reduce material and print time. I've attached 2 screenshots of examples of what I am talking about. Is there an easier and more efficient way to do this besides manually removing patterned material? Thanks so much
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