Message 1 of 3
How to prevent zooming when rotating an object to create an animation
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
As part of most projects, I create a short animation "movie" to show the finished product. This starts with a slow, 360 degree rotation of the object. When I play back the rotation, Fusion has automatically added zoom in/out which I did not do when adding the key frames / stop points.
I've tried lots of things and none have eliminated the problem.
It turns out that using the mouse to change position of the object is somehow introducing this problem.
If I use the "Transform" dialog box, I can get a smooth 360 rotation about a single axis.
I have no idea why doing it via the mouse is the problem but at least there is a method that works.
(BTW: this originally started as a question but then I stumbled upon the above solution).