Hi,
After mumbling under my breath and questioning who your parents were for about 20 minutes I decided to just stop
trying to dimension the file before I slashed my own wrists.
It is very unclear what you were attempting to do but I decided it will be easier to explain to you how to do it
instead of trying to fix it.
Any sketch should start with a line or a rectangle or a circle about the size of what you want to draw. Even if it is
a construction line you should associate it with the Origin some how and immediately dimension it. The reason for
this is that it will set the zoom on the screen to about the right size to draw the whole sketch. You might have to
zoom in and out for some details but in general you will not need to do this very much so it is less mucking about.
You also want to associate the origin somehow with the sketch. The Origin will always be the actual origin on your
first sketch but may be an offset origin that you create by projecting off other sketches or parts you create if you
are using the "design in place" method. It will be the Origin always if you are using the "Origin method". EVERY
sketch needs an Origin.
Once you have some geometry to scale your sketches constrain it somehow. If it is a line then give it a length
dimension. If one of the ends or the midpoint is on the origin then make it co-incident unless fusion does it for you.
Finally, if it needs to be along an axis then constrain it using the horizontal vertical constraint. If it is meant to be at
an angle to an axis then draw a construction line ON the axis and immediately put an Angle dimension between the
lines.
ALWAYS constrain as you go. This does not mean every single piece of geometry as you do it but it does mean no
more than a few things then LOCK THEM DOWN.
One of the Mantras of the forum is - blue lines and hollow points are unconstrained and should keep you awake at
night.
If you cannot work out why something is unconstrained then use the Text Command Sketch.ShowUnderconstrained
This will tell you how many curves(lines) and points are unconstrained and highlight them for you.
Constraining and dimensioning should always be done as you go and be logical. It isn't something you do at the end
it is PART of drawing. When designing, remember that you always want sketches to be simple and then use the tools
to create your model. Don't put fillets into a sketch - they are harder to constrain, instead draw it with corners and
use the fillet tools. Same end result, less cumbersome sketches and more robust models.
There is nothing wrong with drawing six or seven simple sketches instead of one complicated one. Remember that
the sketches are just the base for the tools to work from, they are not the design drawings. Design drawings are
generated from the MODEL not the sketches. Simple sketches are also much easier to constrain.
Generally you have an idea of what you want when you start. Sometimes you work it out as you go, sometimes you
change your mind. Use the timeline to make changes when you can to save kludging up the timeline. Look for
symmetry when you draw so you can draw the minimum then use the mirror tool to create the model. Anything that
can save you time with drawing is better spent on modelling.
I hope this gives you a better idea. Keep trying, keep asking for help. Keep learning. Enjoy it as you go.
Cheers
Andrew